Revista da FAEEBA: Educação e Contemporaneidade
Print version ISSN 0104-7043On-line version ISSN 2358-0194
Abstract
CRUZ, Dulce Márcia. PLAY, ANALYZE, CREATE GAMES AND REFLECT ON THEIR USE IN PEDAGOGICAL PRACTICES. Revista da FAEEBA: Educação e Contemporaneidade [online]. 2021, vol.30, n.64, pp.158-180. Epub Mar 19, 2022. ISSN 2358-0194. https://doi.org/10.21879/faeeba2358-0194.2021.v30.n64.p158-180.
This research investigates methodologies and innovative pedagogical practices in the production and application of the Game Comenius, in situations of formal and informal learning, which lead to training with, on and through the media of undergraduate students and teachers, having the literacies as a guide; design and learning based on digital games and initial and continuing teacher training. The methodology applies Design-Based Research (DBR), in an iterative process of investigation, creation, production and evaluation, with the game being fed back by information from the actors who test it in workshops, the results of which are returned to the design, generating improvements in the prototype to be tested in new training cycles. The production of data during the workshops is done by questionnaires and production of narratives. The results of the production of different game formats and the training of dozens of course participants suggest that it is possible to play, analyze, create games and even reflect on their use in pedagogical practices.
Keywords : digital games; game design; media literacy; teacher training; media.