Linhas Críticas
Print version ISSN 1516-4896On-line version ISSN 1981-0431
Abstract
DALTRO, Paulo and ABBAD, Gardênia. Use of game elements in educational contexts: a systematic review of literature. Linhas Críticas [online]. 2021, vol.27, e36116. Epub Oct 15, 2021. ISSN 1981-0431. https://doi.org/10.26512/lc27202136116.
This article presents results of a literature review concerning the use of gamification in educational contexts. The research took place through a 360° search, from 2010 to 2020. Only articles published in peer-reviewed journals were included in the review. The results are presented in three categories: (1) research objectives and description of educational contexts; (2) methodological characteristics; and (3) results obtained. Academic production on gamification involves cognitive learning measures, such as acquisition and retention and affective measures such as engagement and motivation.
Keywords : Education; Educational technology; Gamification; Learning; Games.