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Revista da FAEEBA: Educação e Contemporaneidade
versión impresa ISSN 0104-7043versión On-line ISSN 2358-0194
Resumen
COELHO, Patrícia Margarida Farias; COSTA, Marcos Rogério Martins y VALENTE, José Armando. CURRICULUM AND EDUCATIONAL DIGITAL GAMES: POSSIBILITIES OF ARTICULATION OF SOCIAL DEMANDS. Revista da FAEEBA: Educação e Contemporaneidade [online]. 2023, vol.32, n.71, pp.344-361. Epub 22-Abr-2024. ISSN 2358-0194. https://doi.org/10.21879/faeeba2358-0194.2023.v32.n71.p344-361.
The aim of this study is to reflect on how educational games can help school curricula to meet the social demands. Two fields recently inserted by laws were selected: (i) ethnic-racial relations and the teaching of Afro-Brazilian History and Culture; and (ii) the promotion of a culture of peace. To associate them, we integrate digital games into the teaching and learning processes and adopted the research-action method. The results of the study, developed in a public school in São Paulo, showed that it is possible to integrate social demands and curricular contents through educational games.
Palabras clave : Teaching-learning; Education; Games; Portuguese language.