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Acta Scientiarum. Education
versión impresa ISSN 2178-5198versión On-line ISSN 2178-5201
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GARCIA, Marilene Santana dos Santos; BRITO, Glaucia da Silva y MORAIS, Felippie Anthonio Fediuk de. Sprint, Brainstorming, and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom. Acta Educ. [online]. 2022, vol.44, e54464. Epub 01-Feb-2022. ISSN 2178-5201. https://doi.org/10.4025/actascieduc.v44i1.54464.
This article highlights part of the research carried out in the professional Master in Education and New Technologies, in a teaching institution and by the research group of a federal public university, which investigate issues related to the design of inclusion and other aspects associated with creative and collective actions for the implementation of interface design projects for applications and podcasts. From a demand to generate new ideas, procedures were applied for this purpose, to supply different educational contexts. The methodology is based on research application, through which researchers adopt collective practices to develop and apply to more creative design proposals or problem-solving (Plomp et al., 2018). After that experience, three procedures or techniques for generating creative ideas collectively were studied and applied: Brainstorming; Design Thinking, and Sprint. In this way, we seek to discuss in this article how procedures to stimulate creativity can serve to engage learners to implement collaborative projects in the classroom or even for different educational needs that seek inter-subjective relationships and interactions. The following authors are highlighted in the theoretical support: Bender (2015); Behrens (2014); Fleith (2001; 2006), Valente and Almeida (2014), Garcia and Czeszak (2019), among others. The results, still preliminary, guide the possibilities of a framework of good practices that align procedures that generate creative ideas, based on the support of active methodologies, for the development of educational projects, as long as the participation of students is considered positive, consistent and engaged.
Palabras clave : brainstorming; sprint; design thinking; active methodologies; creativity.