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ETD Educação Temática Digital
versão On-line ISSN 1676-2592
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AOKI, Ricardo Luiz; FIUZA, Patricia Jantsch e LEMOS, Robson Rodrigues. THE USE OF DIGITAL STORYTELLING IN DIGITAL GAME-BASED LEARNING ENVIRONMENTS: A SYSTEMATIC REVIEW OF THE LITERATURE. ETD - Educ. Temat. Digit. [online]. 2018, vol.20, n.4, pp.1138-1160. ISSN 1676-2592. https://doi.org/10.20396/etd.v20i4.8649913.
The use of digital games to support the teaching and learning processes has been a field of research in widespread development. And the study of Digital Storytelling is a fundamental part of understanding how digital games work in students' cognitive processes. This article is the result of a Systematic Review of the Literature followed by a meta-analysis of 28 studies that shows the correlation of the theory for the use of Digital Narrative along with Digital Game-based Learning. It is concluded that future studies respond as the Digital Narrative applied in educational digital games infer in the reflection of the subject and can contribute to that in order to obtain the learning process in an effective form.
Palavras-chave : Digital Storytelling; Digital Games-Based Learning; Digital Games.