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vol.24 número2AS (TRANS)VESTES DO HUMANO: PLURALIDADE E ASSUJEITAMENTO HISTÓRICOREALIDADE VIRTUAL E FORMAÇÃO DE PROFESSORES: CONTRIBUIÇÕES, DESAFIOS E LIMITES índice de autoresíndice de assuntospesquisa de artigos
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ETD Educação Temática Digital

versão On-line ISSN 1676-2592

Resumo

VENSON, Ramon; CALLAGHAN, Michael  e  MARCELINO, Roderval. PHOTOTYPE: A SERIOUS GAME FOR FIXING KNOWLEDGE IN PHOTOVOLTAIC SYSTEMS. ETD - Educ. Temat. Digit. [online]. 2022, vol.24, n.2, pp.275-295. ISSN 1676-2592.  https://doi.org/10.20396/etd.v24i2.8659775.

The positive results on the use of new information technologies in education show new ways of attracting and engaging students in educational processes. One of these technologies is called Serious Games, which aims at using digital games with higher purposes than the entertainment of the player, such objectives can relate to education, marketing, and politics. This research describes the development of a serious game focused on the teaching-learning process of norms, procedures and technical terms about photovoltaic systems. The game called Phototype was developed under methodologies aimed at educational games, such as the Heuristic Framework and Learning Mechanics – Game Mechanics, and evaluated through a survey and technical instruments that aimed at observing the perception of undergrad school students about the game mechanics and learning. The results of the research identified a positive experience from students when using the game Phototype. Thus suggesting its importance as an educational tool and support to the teaching-learning process, endorsing the results of previous researches.

Palavras-chave : Simulation Games; Training Methods; Video Games; Educational Games.

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