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GIOVANNETTI, Victória  y  BECKER, João Luiz. WOMEN MAKE UP THE MAJORITY OF THE PLAYERS, BUT THEY DON’T PROGRAM. Cad. Pesqui. [online]. 2023, vol.53, e10233.  Epub 10-Nov-2023. ISSN 1980-5314.  https://doi.org/10.1590/1980531410233.

In Brazil, women make up the majority of digital game players, but they are not highly represented in the industry’s development and programming workforce, a fact that is common to other STEM careers. Considering this contradiction, a qualitative study with 22 women who work in this market as programmers sought to identify the barriers to increasing female representation in game development in the country. The results show that there are six types of barriers that begin as soon as the course is chosen and persist more intensely in the job market, and the main one is the lack of credibility in terms of technical knowledge.

Palabras clave : WOMEN; JOB MARKET; TECHNOLOGY; DIGITAL GAMES.

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