SciELO - Scientific Electronic Library Online

 
vol.53ERASMUS+: UM ESTUDO DA ROTA DAS PRÁTICAS DE INOVAÇÃO PEDAGÓGICADESIGUALDADES DE GÊNERO EM OCUPAÇÕES JURÍDICAS índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Compartilhar


Cadernos de Pesquisa

versão impressa ISSN 0100-1574versão On-line ISSN 1980-5314

Resumo

GIOVANNETTI, Victória  e  BECKER, João Luiz. WOMEN MAKE UP THE MAJORITY OF THE PLAYERS, BUT THEY DON’T PROGRAM. Cad. Pesqui. [online]. 2023, vol.53, e10233.  Epub 10-Nov-2023. ISSN 1980-5314.  https://doi.org/10.1590/1980531410233.

In Brazil, women make up the majority of digital game players, but they are not highly represented in the industry’s development and programming workforce, a fact that is common to other STEM careers. Considering this contradiction, a qualitative study with 22 women who work in this market as programmers sought to identify the barriers to increasing female representation in game development in the country. The results show that there are six types of barriers that begin as soon as the course is chosen and persist more intensely in the job market, and the main one is the lack of credibility in terms of technical knowledge.

Palavras-chave : WOMEN; JOB MARKET; TECHNOLOGY; DIGITAL GAMES.

        · resumo em Português | Espanhol | Francês     · texto em Português     · Português ( pdf )