SciELO - Scientific Electronic Library Online

 
vol.43 número2Interculturalidade nas Escolas: um estudo sobre práticas didáticas no PibidEstetização Pedagógica, Aprendizagens Ativas e Práticas Curriculares no Brasil índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Compartilhar


Educação e Realidade

versão impressa ISSN 0100-3143versão On-line ISSN 2175-6236

Resumo

RAMOS, Daniela Karine  e  SEGUNDO, Fabio Rafael. Digital Games in the School: improving attention and cognitive flexibility. Educ. Real. [online]. 2018, vol.43, n.2, pp.531-550. ISSN 2175-6236.  https://doi.org/10.1590/2175-623665738.

This study analyzes the effects of the use of digital games in the school context for the improvement of cognitive flexibility and attention. This research is featured as a quasi-experimental study, involving 100 children divided into two groups: participant and control. We proposed interventions for the use of digital games five days a week for six weeks on the classroom. Both groups were assessed before and after the intervention based on the application of psychological tests. The results showed that the participant group, when compared to the control group, had a significant improvement concerning attention (p<0.005) and cognitive flexibility (p <0.05). This suggests that the use of digital games can contribute to the improvement of the executive functions.

Palavras-chave : Digital Games; Executive Functions; Attention; Cognitive Flexibility; School.

        · resumo em Português     · texto em Português     · Português ( pdf )