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Perspectiva

Print version ISSN 0102-5473

Abstract

GEE, James Paul. Good videogames and good learning. Perspectiva [online]. 2009, vol.27, n.01, pp.167-178. ISSN 0102-5473.

The article maintains that good videogames incorporate good learning principles that are supported by current research in Cognitive Science. These principles include: identity; interaction; production; risks; customization; agency; good ordering of problems; challenge and consolidation; “at the right time” and “on request”; contextualized meanings; pleasurable frustration; systematic thinking; exploration, lateral thinking, review of objectives, intelligent tools and distributed knowledge; transfunctional teams and performance before competence. The article concludes with the following question: how can we make learning, in and out of school, more like games in the sense that it adopts the types of learning principles that young people see every day in good videogames, when and if they are playing these games in a reflexive and strategic manner?

Keywords : Videogames; Learning; Cognition.

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