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Revista da FAEEBA: Educação e Contemporaneidade

versão impressa ISSN 0104-7043

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CARVALHO NETO, Cassiano Zeferino de  e  CATAPAN, Araci Hack. Complexmedia technology and design dedicated to digital education: a case report. Revista da FAAEBA: Educação e Contemporaneidade [online]. 2014, vol.23, n.42, pp.37-48. ISSN 0104-7043.  https://doi.org/10.2014/jul.dezv23n42004.

Education designed and carried out with digital support presents today a complex set of socio-technological networks with multiple and multifaceted hypermedia interfaces, with possibilities of face-to-face and remote communication. This paradigm can be called 'Digital Education'. We consider as a conceptual starting point of this article a theoretical modeling process of knowledge media through a complex hypermedia format (Complexmedia), from which educational objects are derived in terms of Animators - simulators (SF), Educational Experiments (EE), Audio (RD) and Audiovisual (TV). The theoretical frame work comes from Socio-historical Theory from a dialogue between the three main authors that underpin our investigations: L. S. Vygotsky (1984, 1993), A. N. Leontiev (1978) and J. B. Thompson (1998). Complementary aspects of reasoning are structured according to E. Morin (2000), reviewing the concept of educational technology and the construction of the concept of Cyber architecture (CARVALHO NETO, 2006), which are the basis for theoretical modeling of knowledge media, in the hipermedia complex mode (Complexmedia). The model of technological authorship and design of knowledge media was triggered during the public call for CONDIGITAL Project, public notice launched by the Ministry of Science and Technology (MCT) and the Ministry of Education (MEC), with funding of the National Fund for Education Development (FNDE) and implemented in the period from 2007 to 2010 by Galileo Galilei Institute for Education (IGGE) from federal approval according to the original title of the work living Physics: an adventure of knowledge.

Palavras-chave : Digital Education; Digital Educational Objects; Complexmedia; Complexmedia Platform; Engineering and Knowledge Management.

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