SciELO - Scientific Electronic Library Online

 
vol.25 número46Formación continua online para maestros que actuan en el atendimiento pedagógico del estudiante en tratamiento de saludLos juegos digitales em la promoción de la salud: retos y tendencias índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Compartir


Revista da FAEEBA: Educação e Contemporaneidade

versión impresa ISSN 0104-7043

Resumen

ALVES, Lynn  y  BONFIM, Camila. Gamebook and stimulating executive functions in children with diagnosed ADHD tendencies: pre-production process, production and software evaluation. Revista da FAEEBA: Educação e Contemporaneidade [online]. 2016, vol.25, n.46, pp.141-157. ISSN 0104-7043.  https://doi.org/10.2015/01047043v25n462016141.

This article describes the development process of Gamebook, a hybrid media with features of digital games and AppBook which was designed to stimulate the Executive Functions (EF) of children between 8 and 12 years, especially those with a diagnosis of Attention Deficit Hyperactivity Disorder (ADHD). The methodological approach used was qualitative with a multi-referential, exploratory and descriptive perspectives and a collaborative approach with distinct knowledge through meetings between team members and researchers/experts. An online questionnaire was used to identify the profile of children who interact with the digital culture and have diagnosed ADHD and parents and experts helped children to fill in it. This process supported the development, evaluation and feedback of Gamebook with 8 minigames that stimulate EF. The gamebook is freely available for tablets in AppStores in IOS and Android operational systems. The project is now in the research phase with children diagnosed with ADHD and the aim is to assess the contribution of minigames to stimulate EF. This article presents the results of the first phase of the research from the evaluation of experts. We conclude that interactive environments such as Gamebook might be a good learning locus and stimulator for EF.

Palabras clave : Gamebook; Executive Functions; ADHD.

        · resumen en Español | Portugués     · texto en Portugués     · Portugués ( pdf )