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vol.29 número59ENSINO E APREDIZAGEM DE GEOGRAFIA: FORMAÇÃO E PRÁTICAS DOCENTESEDUCAÇÃO, CULTURA POPULAR E EDUCAÇÃO DE JOVENS E ADULTOS índice de autoresíndice de assuntospesquisa de artigos
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Revista da FAEEBA: Educação e Contemporaneidade

versão impressa ISSN 0104-7043versão On-line ISSN 2358-0194

Resumo

ANTUNES, Jeferson; NASCIMENTO, Verônica Salgueiro do  e  QUEIROZ, Zuleide Fernandes de. GAMES SCIENCE APPLIED TO EDUCATION: A STUDY OF THE CREATIVE PROCESS OF CREATING THE UMUECHEM ANALOGUE GAME. Revista da FAEEBA: Educação e Contemporaneidade [online]. 2020, vol.29, n.59, pp.377-402.  Epub 19-Jul-2021. ISSN 2358-0194.  https://doi.org/10.21879/faeeba2358-0194.2020.v29.n59.p377-402.

The present study aims to demonstrate the creative process of designing the analog game Umuechem, using the methodology of the Creative Cycle of Collaborative Games, as well as describing its creation process based on the choices underlying the objectives of the game and reflecting on the interdisciplinary action in the process of creating the game. This is presented in the form of an account of the process of creating educational games using a scientific methodology that assists the management of the processes and the detailed description of the research object. The game studied was created at the Federal University of Cariri, with the objective of discussing the theme of sustainability in higher education, innovating the teaching-learning process through the mediation of knowledge in a playful way. As results this presents itself as a contribution to education, propitiated by an interdisciplinary scientific based, replete with references related to game design, education, history, literature and statistics; the process is not random, but intentional, thought from the target audience and well-defined educational goals.

Palavras-chave : Collaborative games; Creative Cycle of Collaborative Games; Game design.

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