SciELO - Scientific Electronic Library Online

 
vol.21 issue1Ways of Communication and Inclusion of the Kaiowá Deaf Children in Family and School: an Ethnographic StudyThe Disability Dimension and View of People with Disabilities from the Censuses in Brazil author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Share


Revista Brasileira de Educação Especial

Print version ISSN 1413-6538

Abstract

MORENO, Julián  and  VALDERRAMA, Verónica. Digital Game Based Learning in Children With Adhd: a Case Study in Statisctics Teaching for Fourth Grade Students in Colombia. Rev. bras. educ. espec. [online]. 2015, vol.21, n.1, pp.143-158. ISSN 1413-6538.  https://doi.org/10.1590/S1413-65382115000100010.

The current situation of technological innovation in education introduces a new insight into digital games, highlighting their pedagogical value. Considering this panorama, we propose digital game based learning, more specifically with massive multiplayer online games, as a favorable setting to enhance performance by children with ADHD (Attention-Deficit Hyperactivity Disorder) in order to improve their learning and strengthen their social skills, as well as provide for self-regulation of emotions. To this end, we carried out a case study in the Santa BertillaBoscardín primary school from Medellin city in Colombia, with fourth grade students in the subject of statistics, of whom 17 children were the experimental group and 40 were the control group. The results obtained using a standard test showed there was statistical significance (p-value < 0.005); not only did ADHD students manage to reach the same level of academic performance as control students, but theyalsoachieved slightly higher scores.

Keywords : Digital game based learning; Statistics teaching; ADHD; Frequency tabulation and plotting.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )