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Revista Brasileira de Educação Especial

versión impresa ISSN 1413-6538

Resumen

MORENO, Julián  y  VALDERRAMA, Verónica. Digital Game Based Learning in Children With Adhd: a Case Study in Statisctics Teaching for Fourth Grade Students in Colombia. Rev. bras. educ. espec. [online]. 2015, vol.21, n.1, pp.143-158. ISSN 1413-6538.  https://doi.org/10.1590/S1413-65382115000100010.

The current situation of technological innovation in education introduces a new insight into digital games, highlighting their pedagogical value. Considering this panorama, we propose digital game based learning, more specifically with massive multiplayer online games, as a favorable setting to enhance performance by children with ADHD (Attention-Deficit Hyperactivity Disorder) in order to improve their learning and strengthen their social skills, as well as provide for self-regulation of emotions. To this end, we carried out a case study in the Santa BertillaBoscardín primary school from Medellin city in Colombia, with fourth grade students in the subject of statistics, of whom 17 children were the experimental group and 40 were the control group. The results obtained using a standard test showed there was statistical significance (p-value < 0.005); not only did ADHD students manage to reach the same level of academic performance as control students, but theyalsoachieved slightly higher scores.

Palabras clave : Digital game based learning; Statistics teaching; ADHD; Frequency tabulation and plotting.

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