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Revista Brasileira de Educação Especial

Print version ISSN 1413-6538On-line version ISSN 1980-5470

Abstract

OLIVEIRA, Rháleff Nascimento Rodrigues de et al. Development and Evaluation of Usability and Accessibility of an Educational Digital Game Prototype Aimed for People with Visual Impairment. Rev. bras. educ. espec. [online]. 2021, vol.27, e0190.  Epub June 15, 2021. ISSN 1980-5470.  https://doi.org/10.1590/1980-54702021v27e0190.

A digital educational game must be designed so that anyone can use it as an educational object, especially people with visual impairments. However, accessibility aspects are often not included and evaluated. The objective of this paper is to report the planning and development of a prototype of a digital educational game for the interdisciplinary teaching of Sciences, Mathematics and Science Education, as well as the execution of the accessibility evaluation with three visually impaired people, to ensure a collaborative design from the initial steps of elaborating the game. The prototype was developed according to the steps of a game production method; the execution of the accessibility and usability evaluation was conducted through an adapted protocol, based on the Think-Aloud Protocol, with three visually impaired players. The results identified challenges with the audio resources and the proposed solutions, and also with the importance of standardizing the descriptions of the screens, the proposition of buttons to guarantee the gameplay, and the need to provide feedback given by the game after the fulfillment of the task. It is concluded that the design must be proposed in a collaborative partnership with different audiences to guarantee universal design in the development of inclusive educational games.

Keywords : Special Education; Educational Games; Education of People with Disabilities.

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