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Educação, Formação e Tecnologias

versão On-line ISSN 1646-933X

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MOURAO, João; RAMOS, Fernando; MOREIRA, Lúcia  e  SANTOS, Arnaldo. Serious game em contexto de formação profissional: um estudo de caso. Educ. Form. Tecnol. [online]. 2013, vol.06, n.02, pp.29-49. ISSN 1646-933X.

The project "Serious Game in the context of vocational training" aimed exploring the potential use of Serious Games in the training activities of PT Inovação SA. The project, which took place between September 2010 and June 2013, included design, prototyping and validation of a Serious Game intended to familiarize new employees of PT Inovação SA with the physical and logical organization of the company. For this purpose a realistic environment was developed allowing navigation in some reference spaces in the company, as well as contact with the managing structure and with some products. In various stages of the game the user is invited to perform educational activities that allow him to be aware of his learning progress. The Serious Game was validated successfully by a model consisting of  parameters and assessment strategies oriented to the analysis of usability and the learning outcomes. Data collection was achieved through usability testing, nonparticipatory direct observation, audiovisual recording, think-aloud protocol and questionnaire survey before and after the session. The main conclusions of the work indicate that the Serious Game has good potential as a tool to support training, as it proved to enable quick learning and effectiveness in promoting positive integration of a new employee in the company.

Palavras-chave : E-Learning; Professional Training; Digital Games; Serious Games; Evaluation.

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