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Educação, Formação e Tecnologias

versão On-line ISSN 1646-933X

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MATTAR, João; SOUZA, Álvaro Luiz Merici  e  BEDUSCHI, Jonas de Oliveira. Videogames for the teaching research: literature review and good practices. Educ. Form. Tecnol. [online]. 2017, vol.10, n.1, pp.3-19. ISSN 1646-933X.  https://doi.org/10.1549/1646933Xv10n120170319.

This article analyzes videogames for the teaching of methodology of scientific research. It is a literature review that also involved playing and evaluating the games, when available. Its objective is to define good practices for the development of digital games for the support of the teaching of the discipline Research Methodology. The literature review excluded from the analysis proposals for gamification and use of games already produced, educational or entertainment, including in the results only digital games developed specifically for the teaching of research methodology. The review identified several games linked to library activities and information literacy, a game for data visualization, as well as larger projects such as Gaming Against Plagiarism, Operation ARA and Chermug Games, which are proposed to develop various students’ research and scientific thinking skills. These games were analyzed from various game design criteria, such as: narrative, art, mechanics, and audio. The discussion proposes a model of good practices for games designed with the purpose of supporting the teaching of scientific methodology. The conclusion suggests that a more systematic review of the literature is replicated, including the proposal of a model for the analysis of the games.

Palavras-chave : Computer Games; Library; Methodology; Research Method; Teaching.

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