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ETD Educação Temática Digital

versão On-line ISSN 1676-2592

Resumo

VALLETTA, Débora  e  BASSO, Marcus. THE UBIQUITY OF GAMES IN THE TEACHING OF MATHEMATICS. ETD - Educ. Temat. Digit. [online]. 2019, vol.21, n.3, pp.782-796.  Epub 23-Set-2019. ISSN 1676-2592.  https://doi.org/10.20396/etd.v21i3.8652109.

Mobile technologies have brought about changes in the behavior and habits of children, young people and adults. These changes also happen due to the context of ubiquity. This work deals with a qualitative research of exploratory nature, developed from a case study in a private school in the south of Brazil that uses mobile technologies [tablets] in their pedagogical activities. This article discusses about the game and its playful role in learning from a historical perspective, as well as the objectives of the educational activities, which were supported by the technological didactic resources, the Apps, and which were listed to aid the students in their learning development. Finally, this article also deals with the tessituras of some of the games of ​​Mathematics that were used between 2014 and 2015 and, the organization of the artifacts in the spaces of the school.

Palavras-chave : Ubiquity in education; Organization of the school space; Educational games; Mathematical education.

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