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ETD Educação Temática Digital
versão On-line ISSN 1676-2592
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CORDEIRO, Sandro da Silva; ILNICKI, Karina de Sena Pegado e MADEIRA, Charles Andryê Galvão. HOUR OF CODE: A PROPOSAL FOR INTRODUCTION TO THE PROGRAMMING TEACHING FOR CHILDHOOD EDUCATION. ETD - Educ. Temat. Digit. [online]. 2023, vol.25, e023022. ISSN 1676-2592. https://doi.org/10.20396/etd.v25i00.8665037.
Problem-solving skills are increasingly important in today’s society. With the development of Computing, new processes have emerged to improve this capacity, involving the critical, creative and strategic ability to use its fundamentals and, particularly, programming in different areas of knowledge. This article accompanies the process of implementing a university extension project aimed at programming teaching to children in a class of the 1st year of Elementary School. It shows the work of this group in its first forays into programming with the aid of digital games, more precisely with The Hour of Code, with the aim of reflecting on the possible specificities in an initial pedagogical approach with that platform. It is supported by the ideas of Wing (2016), Belloni (2005), also considering qualitative research (BOGDAN, BIKLEN, 1994) and the use pedagogical intervention (THIOLLENT, 2000). It presents, as a research problem, the fact that children beginning to teach and learn programming demonstrate operational difficulties, considering it difficult to run the games on the platform, which generated obstacles and discouragements. It proposes didactic-pedagogical strategies, considering the training needs of the group. As a result, he realizes the importance of adopting specific methodological approaches for a programming audience, seeing in the strategies the possibility of facilitating the understanding of the processes generated and the pleasure of experiencing contact with the games.
Palavras-chave : Programming Teaching; Digital Games; Childhood Education; Media Education; Elementary School.












