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Revista e-Curriculum

versión On-line ISSN 1809-3876

Resumen

RAMOS, Daniela Karine. DIGITAL GAMES AND EXECUTIVE FUNCTIONS IN CHILDREN: ALTERNATIVES TO THE DIVERSIFICATION OF THE CURRICULUM. e-Curriculum [online]. 2019, vol.17, n.3, pp.1373-1392.  Epub 28-Oct-2019. ISSN 1809-3876.  https://doi.org/10.23925/1809-3876.2019v17i3p1373-1392.

Digital games, which present characteristics such as progressive challenges, rules and feedback, create experiences that can contribute to the improvement of the executive functions. These functions integrate a set of important cognitive abilities to learning and are fundamental for the school success and the social and professional insertion of the subjects. Thus, this paper aims to systematize scientific evidence related to the contributions of the use of digital games to the exercise of executive functions, aiming to discuss the possibilities and importance of their integration in the school curriculum. In this sense, a bibliographical research is carried out through a literature survey and a systematic review in databases. In this way, it aims to broaden the discussion and reflection on the innumerable possibilities of curricular diversification for a more holistic and integral development of the students, which intentionally contemplates the improvement of executive functions by the use of digital games.

Palabras clave : Digital Games; Executive Functions; School; Curriculum.

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