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Revista e-Curriculum

On-line version ISSN 1809-3876

Abstract

LIMA, Marcio Roberto de. VIDEOGAMES WITH EXERGAMES AS A POSSIBILITY OF TEACHER ACTION IN DIGITAL CULTURE. e-Curriculum [online]. 2020, vol.18, n.4, pp.1857-1878.  Epub Jan 20, 2021. ISSN 1809-3876.  https://doi.org/10.23925/1809-3876.2020v18i4p1857-1878.

This paper synthesizes an Action Research with the theme of the pedagogical use of exergames in School Physical Education. From the collaboration of a high school teacher, the study identified and discussed the teaching action with exergames in classes. The data generation instruments were field observations and a semi-structured interview with the collaborating teacher. In ATLAS.ti software these data were structured and submitted to a Content Analysis. The experience was signaled as a fertile meeting between the practices of school physical education and digital culture, consolidating a greater student participation in classes and expansion of body experiences. The limitations identified were associated with restrictions on school time and space for body practices and precarious material infrastructure for classes. It was inferred that, allied to the need for continued teacher training, the process of developing digital school culture transcends the presence of technologies and needs to be marked by ethical discussions that favor the formation of citizenship in contemporary culture.

Keywords : Exergames; School physical education; Teaching; Digital culture; ATLAS.ti.

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