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Revista e-Curriculum

On-line version ISSN 1809-3876

Abstract

RAMINHO, Edney Gomes; MOREIRA, Eliane Silva  and  KOHLS-SANTOS, Pricila. Playing with the language for critical and creative training: RPG as a mediated learning track. e-Curriculum [online]. 2024, vol.22, e54734.  Epub Dec 27, 2024. ISSN 1809-3876.  https://doi.org/10.23925/1809-3876.2024v22e54734.

This article discusses learning possibilities with digital games for language teaching and learning (Kleiman, 2000; Kress, 2003; Ribeiro, 2015, 2016, 2019, 2020) in dialogue with critical thinking (Cruz; Dominguez; Pain-Carreira, 2019) and creativity (Kneller, 1978; Vygotsky, 2014). A game track in the narrative of a Role-Playing Game (RPG) is proposed in light of Jackson (1994), Schick (1991), and Vasques (2008), with the aim of fostering critical thinking and creativity in the final grades of Elementary School during the language teaching process. Throughout this path, possibilities were perceived for motivating meaningful relationships that enable students to acquire important linguistic competencies, as required by the Brazilian Common Core State Standards [Base Nacional Comum Curricular - BNCC] (Brasil, 2018), in a way that sharpens their learning and language development.

Keywords : language teaching; Role-Playing Game; critical and creative thinking; BNCC.

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