Revista Diálogo Educacional
Print version ISSN 1518-3483On-line version ISSN 1981-416X
Abstract
MADRUGA, Elisângela Barbosa and HENNING, Paula Corrêa. The learning in times of Homo œconomicus cyber. Rev. Diálogo Educ. [online]. 2019, vol.19, n.63, pp.1616-1637. Epub Jan 30, 2020. ISSN 1981-416X. https://doi.org/10.7213/1981-416x.19.063.ao03.
This article discusses the current discursive scenario in what refers to the constitution of subjects through technologies in formal education, specifically, electronic games. Under this bias, social and economic demands are answered to ensure an environmentally responsible and prosperous tomorrow. In this perspective, considering the realization of some tensions about the theme, it was taken as objective of research the identification and analysis of the sayings that are assumed by teachers of the primary school and reproduced in lesson plans. 13 lesson plans for children ages 6 to 7, produced by teachers in the electronic game Minecraft: Education Edition, were chosen as an analysis material. For the analysis of the sayings the analysis of the foucaultian discourse was used as theoretical-methodological proposal. In analyzing the plans, it was verified that 7 lessons aimed at a project-based learning to develop skills such as collaboration, creativity, critical thinking, etc. The plans covered the years 2016, 2017 and 2018. The discursive analysis pointed to the constitution of a proactive, dynamic and flexible subject that is based on neoliberal, computational and scientific thinking for the resolution of future situations, such as those caused by an environmental crisis.
Keywords : Education; Environmental Education; Minecraft; Michel Foucault.