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vol.28 número58VOCAÇÃO, RESSONÂNCIA DO SER-AÍINDÚSTRIA CULTURAL E CINEMA: PROJEÇÕES DA COMUNICABILIDADE DE GÊNERO NA EDUCAÇÃO índice de autoresíndice de assuntospesquisa de artigos
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Educação: Teoria e Prática

versão On-line ISSN 1981-8106

Resumo

GOMES, Marcus Vinicius Mendes; PEREIRA-GUIZZO; SAMPAIO, Renelson Ribeiro  e  NASCIMENTO, Jefferson Oliveira do. DIGITAL GAMES FOR DEVELOPING SPATIAL SKILL: A REVIEW OF INTERNATIONAL. Educ. Teoria Prática [online]. 2018, vol.28, n.58, pp.357-373.  Epub 01-Jan-2019. ISSN 1981-8106.  https://doi.org/10.18675/1981-8106.vol28.n58.p357-373.

Contextualizing educational technologies is important to understand the implications of these resources in human learning and development processes. Among these technologies, digital games can be significant resources for cognitive development, providing educational opportunities. Thus, this study aims to conduct a literature review on the use of digital games to develop cognitive abilities, in particular spatial skills. The research was performed using the Thomson Reuters search tool, searching for articles from indexed international journals, published from 2010 to 2015. The results show a relation between digital games and the development of spatial skills. In addition, the review discusses elements that could lead to new studies and bring new proposals for educational technology.

Palavras-chave : Digital games; Spatial skills; Educational technology..

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