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Revista Teias

Print version ISSN 1518-5370On-line version ISSN 1982-0305

Abstract

BRUNO, Adriana Rocha  and  RIBEIRO, Janaina de Oliveira Nunes. GAMES AND LEARNING IN THE CULTURAL HISTORICAL PERSPECTIVE. Revista Teias [online]. 2020, vol.21, n.60, pp.22-36.  Epub May 21, 2020. ISSN 1982-0305.  https://doi.org/10.12957/teias.2020.48637.

This article brings data from a research developed at the doctoral level and understood how the teaching and learning processes from the interaction with digital games take place, based on Vigotsky's historical cultural theory and classical studies on game, society and Education, by Huizinga, Caillois and Brougère, and also in the contemporary perspectives of researchers who study the relationship between digital games and education. In the field research, young college students tried to play two newsgames and participated in dialogical discussions about the concepts covered in the games. The investigation concludes that digital games can motivate the subjects for the formation of concepts, learning and knowledge constructions, by arousing feelings, affections, aesthetic pleasures and challenges, signaling potential for the field of today's education.

Keywords : games and digital games; teaching and learning; historical-cultural perspective; education and shared mediation.

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