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vol.21 número60GAMES Y APRENDIZAJE EN LA PERSPECTIVA HISTÓRICA CULTURALFORMACIÓN DOCENTE PARA LA PRODUCCIÓN DE MATERIAL PARA LA EDUCACIÓN DIGITAL índice de autoresíndice de materiabúsqueda de artículos
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Revista Teias

versión impresa ISSN 1518-5370versión On-line ISSN 1982-0305

Resumen

D’AVILA, Cristina; SANTOS, Edméa  y  MACEDO, Társio Roberto. GAME OF THRONES, NETWORK INTERACTIONS AND FORMATIVE EXPERIENCES IN HISTORY. Revista Teias [online]. 2020, vol.21, n.60, pp.37-47.  Epub 21-Mayo-2020. ISSN 1982-0305.  https://doi.org/10.12957/teias.2020.48624.

This article highlights a set of theoretical and methodological arguments that explain the relationship between the TV series Game of Thrones, network interactions and formative experiences in History in the context of cyberculture. We discuss the theoretical-methodological framework of the multi-referential that interacts with hermeneutic-formative experiences, mediated through cybercultural interactions in networks and their resonances in knowledge-formation in History. The phenomena experienced in the research field confirm that the networks assimilate and work with a playful-formative potential based on the heterogeneity of the imaginary learners and their sensibilities when training in History is sought.

Palabras clave : history teaching; multi-referentiality; training; Game of Thrones; cyberculture.

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