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Educação UFSM

Print version ISSN 0101-9031On-line version ISSN 1984-6444

Abstract

DIAS, Cynthia Macedo  and  FARBIARZ, Jackeline Lima. Games as multimodal genres: analysis and critical elaboration for multiliteracies. Educação. Santa Maria [online]. 2019, vol.44, e30055.  Epub Nov 11, 2020. ISSN 1984-6444.  https://doi.org/10.5902/1984644430055.

The present article hypothesizes that games are expressive and multimodal media, loaded with discourses that can materialize and elicit multiple constructions of meanings, besides being objects of entertainment. It aims to discuss games as multimodal texts, in order to propose a face of "ludic literacy" approaching the multilliteracies perspective, involving the critical reading and the possibility of materializing discourses of young students through the creation and modification of games mediated by their teachers. As a methodological course, it is based on discourse genders and multimodality studies, such as Bakhtin, Miller and Bazerman, Carvalho, Fairclough and Lemke and applies this look in the analysis of three versions of a very traditional and well-known board game, Banco Imobiliário: the version created by the designer Fabio Lopez in 2010, called "Bando Imobiliário"; the version created by Estrela for the City of Rio in 2013, "Monopoly Olympic City"; and the version elaborated by teachers of municipal public schools and exposed in Cinelândia, a month after the controversy raised by the distribution of the game bought by the City Hall in the municipal schools. The article proposes that the reflections developed inspire the creation and modification of games, at the verbal, visual or rules level, in order to incorporate polyphony from the "voices" of students and teachers and to allow that hegemonic social rules, discourses and senses , often naturalized and hidden by centripetal and authoritarian discourses, come to the surface and be problematized.

Keywords : Board games; Polyphony; Multiletramentos.

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