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Contrapontos

On-line version ISSN 1984-7114

Abstract

CRUZ, Dulce Márcia; RAMOS, Daniela Karine  and  ALBUQUERQUE, Rafael Marques de. Jogos eletrônicos e aprendizagem: o que as crianças e os jovens têm a dizer?. Contrapontos [online]. 2012, vol.12, n.01, pp.87-96. ISSN 1984-7114.

This article presents the results of an exploratory study carried out with school students in Santa Catarina, Brazil, seeking to find out their opinions and ideas about electronic games, and what they learn through them. The results showed that the students believe they learn a lot from these games and would like them to be included as a school activity. Among those who said they would not like to play electronic games in school, we find the idea that the school is not a place for fun, but for study. From the answers on what they learn through these games, we identify the skills contained in the typology of learning content (factual, conceptual, procedural and attitudinal). We conclude that the survey shows an acceptance of electronic games and their potential for learning. Their inclusion in the school, based on a planning that prioritizes mediation, could guide the experiences that young people already have with electronic games, seeking to promote a more critical and reflective view of this experience.

Keywords : Digital Games; School; Learning.

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