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Motrivivência

On-line version ISSN 2175-8042

Abstract

SILVA, Lucas Barbosa et al. Remixing digital games at school: a body experience, some possible analyzes and reflections. Rev. Motriviv. [online]. 2020, vol.32, n.63, e75985.  Epub Nov 01, 2020. ISSN 2175-8042.  https://doi.org/10.5007/2175-8042.2020.e75985.

Given the scenario of hyperconnected society and cultural mutations in communication, the objective of the present study was to systematize and analyze an experience of body remixing of a digital game within the scope of school Physical Education. We performed a participant observation, in a descriptive and exploratory perspective, with a qualitative approach to the research findings. Based on the assumptions of media-education (physical) and the concept of remixing, we resignify the game Garena Free Fire in three of its dimensions: rules, elements and environments. From experience, we have mobilized the precepts of hacker ethics and game design to analyze it. Finally, we identified it as a possibility for the remodeling of technology, the (re) existence of to play, the reinvention of leisure activities and the expansion of the repertoire of bodily practices.

Keywords : Games; Digital culture; Media-education; School physical education.

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