SciELO - Scientific Electronic Library Online

 
vol.17 número45EL CONOCIMIENTO COMO PROBLEMA EN LA UNIVERSIDAD DEL SIGLO XXIFORMACIÓN DOCENTE EN EL CURSO DE PEDAGOGÍA: REFLEXIONES DESDE LA PERSPECTIVA DE LOS EGRESADOS DEL UNIMONTES índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Compartir


Revista Práxis Educacional

versión On-line ISSN 2178-2679

Resumen

CAMPOS, Jailma Bulhões  y  ALMEIDA, Ana Margarida Pisco. GAME MECHANICS FOR STORYTELLING TO SUPPORT STUDENTS WITH DYSLEXIA: TEACHERS AND STUDENTS’ PERSPECTIVES. Práx. Educ. [online]. 2021, vol.17, n.45, pp.195-218.  Epub 03-Mayo-2022. ISSN 2178-2679.  https://doi.org/10.22481/praxisedu.v17i45.8345.

This paper presents the development and testing process of a gamified storytelling tool aimed to support students with dyslexia. Motivation, engagement and learning were the domains measured from the students and teachers’ perspectives, considering their feedback gathered with scales and opened interviews. Interviews were registered in audio after testing of the prototype, transcribed and analysed using the content analysis technique, and scales were also applied after testing. The design process of the gamified prototype is presented, highlighting its framework, design principles and game strategies. The main findings show that the game design elements applied to the prototype contributed to the motivation and engagement of the students and also provide indications of learning outcomes.

Palabras clave : Gamified storytelling; Game mechanics; Learners with dyslexia..

        · resumen en Español | Portugués     · texto en Inglés     · Inglés ( pdf )