<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0104-7043</journal-id>
<journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></journal-title>
<abbrev-journal-title><![CDATA[Revista da FAAEBA: Educação e Contemporaneidade]]></abbrev-journal-title>
<issn>0104-7043</issn>
<publisher>
<publisher-name><![CDATA[Universidade do Estado da Bahia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0104-70432014000100007</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Cognoteca: uma alternativa para o exercício de habilidades cognitivas, emocionais e sociais no contexto escolar]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ramos]]></surname>
<given-names><![CDATA[Daniela Karine]]></given-names>
</name>
</contrib>
</contrib-group>
<aff id="A07">
<institution><![CDATA[,UFSC  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2014</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2014</year>
</pub-date>
<volume>23</volume>
<numero>41</numero>
<fpage>63</fpage>
<lpage>75</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S0104-70432014000100007&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S0104-70432014000100007&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S0104-70432014000100007&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[A cognoteca reúne um acervo de materiais e jogos que exercitam habilidades emocionais, cognitivas e sociais. A cognoteca inserida no contexto escolar permite a proposição de atividades curriculares e extracurriculares, contribuindo para fortalecer o enfoque globalizador de educação. Os jogos cognitivos são um conjunto de jogos variados que trabalham aspectos cognitivos, propondo a intersecção entre os conceitos de jogos, diversão e cognição. Considerando esses recursos, neste trabalho temos o objetivo de apresentar os jogos cognitivos como recurso didático ao exercício de habilidades cognitivas, emocionais e sociais no contexto escolar. O estudo realizado caracteriza-se como exploratório e foi realizado no Colégio de Aplicação da Universidade Federal de Santa Catarina, a partir da proposição de atividades na cognoteca e observações realizadas no atendimento de turmas e alunos do Ensino Fundamental com crianças de 6 a 10 anos. A partir disso, descrevemos três diferentes formatos de atividades com jogos cognitivos e apontamos algumas contribuições à aprendizagem. Ao mesmo tempo em que apresentamos algumas possibilidades pedagógicas, destacando aspectos relacionados ao planejamento, aos recursos e à organização do espaço no contexto escolar.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[The Cognoteca gathers a collection of materials and games designed to exercise emotional, cognitive and social skills. The cognoteca inserted in the school context allows us to propose curricular and extracurricular activities, which contribute to strengthen the focus on the global education. Cognitive games are a collection of various games which trains cognitive aspects, by proposing the intersection among the concepts of games, fun and cognition. Considering these resources, in this paper, we aim to present the cognitive games as a teaching tool for exercising cognitive, emotional and social skills in the school context. The study is characterized as an exploratory study and it was carried out at Escola de Aplicação at the Federal University of Santa Catarina, based on the proposal of activities in the cognoteca and also on the observations conducted with elementary school children aged from 6 to 10 years. From that, we describe three different activity formats with cognitive games and we point out some contributions to learning. At the same time, we present some pedagogical possibilities, emphasizing the related aspects for planning, resources and organization of space in the school context.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Cognoteca]]></kwd>
<kwd lng="pt"><![CDATA[Habilidades Cognitivas]]></kwd>
<kwd lng="pt"><![CDATA[Aprendizagem]]></kwd>
<kwd lng="pt"><![CDATA[Jogos Cognitivos]]></kwd>
<kwd lng="en"><![CDATA[Cognoteca]]></kwd>
<kwd lng="en"><![CDATA[Cognitive Skills]]></kwd>
<kwd lng="en"><![CDATA[Learning]]></kwd>
<kwd lng="en"><![CDATA[Cognitive Games]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[  <font face="Arial, Helvetica, sans-serif"> <h2>Cognoteca:  uma alternativa para o exerc&iacute;cio de habilidades cognitivas, emocionais e  sociais no contexto escolar.</h2> <h3>Cognoteca: an alternative to exercise cognitive, emotional  and social skills at school.</h3>     <p>&nbsp;</p> <h4>Daniela  Karine Ramos    <br> </h4> </font>      ]]></body><back>
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