<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0104-7043</journal-id>
<journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></journal-title>
<abbrev-journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></abbrev-journal-title>
<issn>0104-7043</issn>
<publisher>
<publisher-name><![CDATA[Universidade do Estado da Bahia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0104-70432014000200037</article-id>
<article-id pub-id-type="doi">10.2014/jul.dezv23n42004</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Tecnologia e design de complexmedia dedicada à educação digital: um relato de caso]]></article-title>
<article-title xml:lang="en"><![CDATA[Complexmedia technology and design dedicated to digital education: a case report]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Carvalho Neto]]></surname>
<given-names><![CDATA[Cassiano Zeferino de]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Catapan]]></surname>
<given-names><![CDATA[Araci Hack]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Instituto Galileo Galilei para a Educação  ]]></institution>
<addr-line><![CDATA[Florianópolis Santa CatarinaRS]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Federal de Santa Catarina Centro de Ciências da Educação, Departamento de Metodologia de Ensino ]]></institution>
<addr-line><![CDATA[Florianópolis Santa Catarina]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2014</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2014</year>
</pub-date>
<volume>23</volume>
<numero>42</numero>
<fpage>37</fpage>
<lpage>48</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S0104-70432014000200037&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S0104-70432014000200037&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S0104-70432014000200037&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[A educa&#231;&#227;o concebida e realizada com suporte digital apresenta na atualidade um complexo conjunto de redes sociotecnol&#243;gicas, com interface hipermidi&#225;tica m&#250;ltipla e multifacetada, com possibilidades de intera&#231;&#227;o por comunica&#231;&#227;o presencial e remota. A este paradigma se pode chamar de "Educa&#231;&#227;o Digital". Considera-se, como ponto de partida conceitual deste artigo, um processo de modelagem te&#243;rica em m&#237;dia do conhecimento no formato de hiperm&#237;dia complexa (Complexmedia), a qual comporta objetos educacionais nas modalidades de Simuladores-Animadores (SF), Experimentos Educacionais (EE), &#193;udio (RD) e Audiovisual (TV). O referencial te&#243;rico &#233; suportado pela Teoria Socio-hist&#243;rica a partir de um di&#225;logo estabelecido entre os tr&#234;s principais autores que emprestar&#227;o sustenta&#231;&#227;o &#224;s investiga&#231;&#245;es: Vygotsky (1984, 1993), Leontiev (1978) e Thompson (1998). Aspectos complementares de fundamenta&#231;&#227;o estruturam-se em Morin e Le Moigne (2000), na revis&#227;o do conceito de tecnologia educacional e constru&#231;&#227;o do conceito de Ciberarquitetura (CARVALHO NETO, 2006), que amparam a modelagem te&#243;rica em m&#237;dia do conhecimento, na modalidade de hiperm&#237;dia complexa (Complexmedia). O modelo de autoria tecnol&#243;gica e design em m&#237;dia do conhecimento foi oportunizado e deflagrado por ocasi&#227;o da chamada p&#250;blica para o Projeto CONDIGITAL, lan&#231;ado por via edital&#237;cia pelo Minist&#233;rio da Ci&#234;ncia e Tecnologia (MCT) e Minist&#233;rio da Educa&#231;&#227;o (MEC), com financiamento do Fundo Nacional de Desenvolvimento da Educa&#231;&#227;o (FNDE) e executado no per&#237;odo 2007 a 2010 pelo Instituto Galileo Galilei para a Educa&#231;&#227;o (IGGE), a partir de aprova&#231;&#227;o federal com o t&#237;tulo original da obra F&#237;sica Vivencial: uma Aventura do Conhecimento.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Education designed and carried out with digital support presents today a complex set of socio-technological networks with multiple and multifaceted hypermedia interfaces, with possibilities of face-to-face and remote communication. This paradigm can be called 'Digital Education'. We consider as a conceptual starting point of this article a theoretical modeling process of knowledge media through a complex hypermedia format (Complexmedia), from which educational objects are derived in terms of Animators - simulators (SF), Educational Experiments (EE), Audio (RD) and Audiovisual (TV). The theoretical frame work comes from Socio-historical Theory from a dialogue between the three main authors that underpin our investigations: L. S. Vygotsky (1984, 1993), A. N. Leontiev (1978) and J. B. Thompson (1998). Complementary aspects of reasoning are structured according to E. Morin (2000), reviewing the concept of educational technology and the construction of the concept of Cyber architecture (CARVALHO NETO, 2006), which are the basis for theoretical modeling of knowledge media, in the hipermedia complex mode (Complexmedia). The model of technological authorship and design of knowledge media was triggered during the public call for CONDIGITAL Project, public notice launched by the Ministry of Science and Technology (MCT) and the Ministry of Education (MEC), with funding of the National Fund for Education Development (FNDE) and implemented in the period from 2007 to 2010 by Galileo Galilei Institute for Education (IGGE) from federal approval according to the original title of the work living Physics: an adventure of knowledge.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Educação Digital]]></kwd>
<kwd lng="pt"><![CDATA[Objetos Educacionais Digitais]]></kwd>
<kwd lng="pt"><![CDATA[Complexmedia]]></kwd>
<kwd lng="pt"><![CDATA[Plataforma Complexmedia]]></kwd>
<kwd lng="pt"><![CDATA[Engenharia e Gestão do Conhecimento]]></kwd>
<kwd lng="en"><![CDATA[Digital Education]]></kwd>
<kwd lng="en"><![CDATA[Digital Educational Objects]]></kwd>
<kwd lng="en"><![CDATA[Complexmedia]]></kwd>
<kwd lng="en"><![CDATA[Complexmedia Platform]]></kwd>
<kwd lng="en"><![CDATA[Engineering and Knowledge Management]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
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<source><![CDATA[]]></source>
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