<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0104-7043</journal-id>
<journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></journal-title>
<abbrev-journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></abbrev-journal-title>
<issn>0104-7043</issn>
<publisher>
<publisher-name><![CDATA[Universidade do Estado da Bahia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0104-70432016000200141</article-id>
<article-id pub-id-type="doi">10.2015/01047043v25n462016141</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Gamebook e a estimulação de funções executivas em crianças com indicação de diagnóstico de TDAH: processo de pré-produção, produção e avaliação do software]]></article-title>
<article-title xml:lang="en"><![CDATA[Gamebook and stimulating executive functions in children with diagnosed ADHD tendencies: pre-production process, production and software evaluation]]></article-title>
<article-title xml:lang="es"><![CDATA[Gamebook y estimulación de las funciones ejecutivas en niños con indicación de diagnóstico de TDAH: pre-producción, producción y evaluación del software]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Alves]]></surname>
<given-names><![CDATA[Lynn]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Bonfim]]></surname>
<given-names><![CDATA[Camila]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade do Estado da Bahia  ]]></institution>
<addr-line><![CDATA[Salvador BA]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade do Estado da Bahia  ]]></institution>
<addr-line><![CDATA[Salvador BA]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>05</month>
<year>2016</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>05</month>
<year>2016</year>
</pub-date>
<volume>25</volume>
<numero>46</numero>
<fpage>141</fpage>
<lpage>157</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S0104-70432016000200141&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S0104-70432016000200141&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S0104-70432016000200141&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo Este artigo objetiva descrever o processo de desenvolvimento do Gamebook, uma m&#237;dia h&#237;brida com caracter&#237;sticas de jogo digital e appbook, desenvolvido para estimular as Fun&#231;&#245;es Executivas (FE) de crian&#231;as na faixa et&#225;ria de 8 a 12 anos especialmente com diagn&#243;stico de Transtorno de D&#233;ficit de Aten&#231;&#227;o e Hiperatividade (TDAH). A metodologia foi de base qualitativa, dialogando com a perspectiva multirreferencial, explorat&#243;ria e descritiva, com pr&#225;tica colaborativa mediada com os distintos saberes nas reuni&#245;es entre os membros da equipe e pesquisadores/especialistas parceiros. Para identificar o perfil das crian&#231;as que interagem com a cultura digital e apresentam diagn&#243;stico de TDAH utilizamos question&#225;rio on-line, respondido com a media&#231;&#227;o de pais e especialistas. Isso subsidiou o desenvolvimento, avalia&#231;&#227;o e retroalimenta&#231;&#227;o do gamebook, concretizando-se em ambiente interativo com 8 minigames. O gamebook encontra-se dispon&#237;vel, gratuitamente, nas Appstores para tablet nos sistemas operacionais IOS e Android. O projeto encontra-se agora na fase de investiga&#231;&#227;o com crian&#231;as com diagn&#243;stico de TDAH, para avaliar a contribui&#231;&#227;o dos minigames ao estimular as FE. Assim, o artigo aqui proposto apresenta os resultados da primeira fase da investiga&#231;&#227;o, que a partir da avalia&#231;&#227;o dos especialistas conclui que os ambientes interativos, como o gamebook, podem se constituir em l&#243;cus de aprendizagem e estimula&#231;&#227;o das FE.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract This article describes the development process of Gamebook, a hybrid media with features of digital games and AppBook which was designed to stimulate the Executive Functions (EF) of children between 8 and 12 years, especially those with a diagnosis of Attention Deficit Hyperactivity Disorder (ADHD). The methodological approach used was qualitative with a multi-referential, exploratory and descriptive perspectives and a collaborative approach with distinct knowledge through meetings between team members and researchers/experts. An online questionnaire was used to identify the profile of children who interact with the digital culture and have diagnosed ADHD and parents and experts helped children to fill in it. This process supported the development, evaluation and feedback of Gamebook with 8 minigames that stimulate EF. The gamebook is freely available for tablets in AppStores in IOS and Android operational systems. The project is now in the research phase with children diagnosed with ADHD and the aim is to assess the contribution of minigames to stimulate EF. This article presents the results of the first phase of the research from the evaluation of experts. We conclude that interactive environments such as Gamebook might be a good learning locus and stimulator for EF.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Este articulo tiene como objetivo describir el proceso de desarrollo de un Gamebook, como un medio de comunicaci&#243;n h&#237;brido mediante el uso de juegos digitales y AppBook desarrollados para estimular las funciones ejecutivas (FE) en ni&#241;os de 8 a 12 a&#241;os, con diagn&#243;stico de trastorno por d&#233;ficit de atenci&#243;n e hiperactividad (TDAH). La metodolog&#237;a de base fue: cualitativa, dialogando con la perspectiva multi-referencial, exploratoria y descriptiva con la colaboraci&#243;n y aporte de distintos saberes de miembros del equipo y de investigadores/ expertos asociados. Para identificar el perfil de los ni&#241;os que interact&#250;an con la cultura digital y presentan diagn&#243;stico de TDAH se utilizo un cuestionario online resuelto con la intervenci&#243;n de los padres y especialistas. Informaci&#243;n que fue usada para el desarrollo, evaluaci&#243;n y retroalimentaci&#243;n de gamebook, dando como resultado 8 mini juegos. El Gamebook est&#225; disponible en AppStores para IOS y Android sin costo. El proyecto se encuentra ahora en la fase en la que se evaluar&#225; la contribuci&#243;n de mini juegos en la estimulaci&#243;n de las FE en ni&#241;os con TDAH. As&#237;, este art&#237;culo presenta los resultados de la primera fase de evaluaci&#243;n que a partir de la evaluaci&#243;n de los especialistas llega a la conclusi&#243;n de que, los entornos interactivos como el Gamebook pueden constituir con el aprendizaje y estimulaci&#243;n de las FE.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Gamebook]]></kwd>
<kwd lng="pt"><![CDATA[Funções Executivas]]></kwd>
<kwd lng="pt"><![CDATA[TDAH]]></kwd>
<kwd lng="en"><![CDATA[Gamebook]]></kwd>
<kwd lng="en"><![CDATA[Executive Functions]]></kwd>
<kwd lng="en"><![CDATA[ADHD]]></kwd>
<kwd lng="es"><![CDATA[Gamebook]]></kwd>
<kwd lng="es"><![CDATA[Funciones Ejecutivas]]></kwd>
<kwd lng="es"><![CDATA[TDAH]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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