<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0104-7043</journal-id>
<journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></journal-title>
<abbrev-journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></abbrev-journal-title>
<issn>0104-7043</issn>
<publisher>
<publisher-name><![CDATA[Universidade do Estado da Bahia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0104-70432020000100236</article-id>
<article-id pub-id-type="doi">10.21879/faeeba2358-0194.2020.v29.n57.p236-250</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[EPISTEMOLOGIAS DA GAMIFICAÇÃO NA EDUCAÇÃO: TEORIAS DE APRENDIZAGEM EM EVIDÊNCIA]]></article-title>
<article-title xml:lang="en"><![CDATA[EPISTEMOLOGIES ISSUES OF GAMIFICATION IN EDUCATION: THEORETICAL PERSPECTIVES IN EVIDENCE]]></article-title>
<article-title xml:lang="es"><![CDATA[EPISTEMOLOGÍAS DE LA GAMIFICACIÓN EM LA EDUCACIÓN: TEORÍAS DE APRENDIZAJE EM PRUEBAS]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Oliveira]]></surname>
<given-names><![CDATA[Josefa Kelly Cavalcante de]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pimentel]]></surname>
<given-names><![CDATA[Fernando Silvio Cavalcante]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Maceió  ]]></institution>
<addr-line><![CDATA[Maceió Alagoas]]></addr-line>
<country>Brasil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Federal de Alagoas Programa de Pós-Graduação em Educação ]]></institution>
<addr-line><![CDATA[Maceió Alagoas]]></addr-line>
<country>Brasil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>01</month>
<year>2020</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>01</month>
<year>2020</year>
</pub-date>
<volume>29</volume>
<numero>57</numero>
<fpage>236</fpage>
<lpage>250</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S0104-70432020000100236&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S0104-70432020000100236&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S0104-70432020000100236&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[RESUMO O artigo está vinculado à pesquisa Gamificação na Perspectiva dos Multiletramentos, desenvolvida nos anos iniciais do Ensino Fundamental. Tem como objetivo analisar as epistemologias presentes na literatura sobre gamificação. A pesquisa foi realizada com base em revisão sistemática de literatura, conforme os princípios propostos por Yin (2016). O presente trabalho baseou-se no tema de estudo, problema da pesquisa, resumo, palavras-chave, introdução, principais resultados e considerações para análise de dados das dissertações, e como critério de seleção a gamificação na educação. Nesse contexto, as questões epistemológicas são relevantes, na medida em que são elas que estabelecem os critérios que são levados em consideração nas estratégias de gamificação na educação para justificar o caminho proposto para o desenvolvimento da aprendizagem do estudante. Todavia, nem sempre estão alicerçadas em fundamentos que vão além do sendo comum, ou ainda são baseadas em uma perspectiva que contempla a gamificação como ferramenta, instrumento para utilização. Esta pesquisa foi realizada com o apoio financeiro da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (Capes) no Brasil.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT The article is connected to the Gamification Research in the Perspective of Multiliteracies developed in the Early Years of Elementary School. It aims to analyze the epistemologies present in the literature on gamification. The research based on Systematic Review of Literature, according to the principles proposed by Yin (2016). The current work was based on the subject of study, research problem, abstract, keywords, introduction, main results and considerations for data analysis of the dissertations and as criteria of analysis the relationship of gamification with education. In this context, the epistemological issues are relevant, since they establish the criteria that are taken into consideration in the strategies of gamification in education to justify the proposed path for the development of student learning. However, they are not always based on fundamentals that go beyond being common or are still based on a perspective that contemplates gamification as a tool, instrument for use. This research was carried out with the financial support of the Coordination for the Improvement of Higher Education Personnel (Capes) in Brazil.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN El artículo está vinculado a la investigación de Gamificación en la Perspectiva de la Alfabetización múltiple, desarrollada en los primeros años de la escuela primaria. Su objetivo es analizar las epistemologías presentes en la literatura sobre gamificación. La investigación se realizó en base a una revisión sistemática de la literatura, de acuerdo con los principios propuestos por Yin (2016). El presente trabajo se basó en el tema de estudio, problema de investigación, resumen, palabras clave, introducción, principales resultados y consideraciones para el análisis de datos de disertaciones, y como criterio de selección de gamificación en educación. En este contexto, los problemas epistemológicos son relevantes, en la medida en que establecen los criterios que se tienen en cuenta en las estrategias de gamificación en educación para justificar el camino propuesto para el desarrollo del aprendizaje de los estudiantes. Sin embargo, no siempre se basan en fundamentos que van más allá de ser comunes, o aún se basan en una perspectiva que considera la gamificación como una herramienta, un instrumento para su uso. Esta investigación se realizó con el apoyo financiero de la Coordinación para la Mejora del Personal de Educación Superior (Capes) en Brasil.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Gamificação]]></kwd>
<kwd lng="pt"><![CDATA[Teorias de aprendizagem]]></kwd>
<kwd lng="pt"><![CDATA[Epistemologia]]></kwd>
<kwd lng="en"><![CDATA[Gamification]]></kwd>
<kwd lng="en"><![CDATA[Learning theories]]></kwd>
<kwd lng="en"><![CDATA[Epistemology]]></kwd>
<kwd lng="es"><![CDATA[Gamificación]]></kwd>
<kwd lng="es"><![CDATA[Teorías de aprendizaje]]></kwd>
<kwd lng="es"><![CDATA[Epistemología]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ABDI]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<source><![CDATA[Process of gamification: gamifying a tourism concept]]></source>
<year>2016</year>
</nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ACHTERBOSCH]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
</person-group>
<source><![CDATA[Massively multiplayer online role-playing games: the past, present, and future]]></source>
<year>2008</year>
</nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ALVES]]></surname>
<given-names><![CDATA[F. P.]]></given-names>
</name>
</person-group>
<source><![CDATA[O planejamento de atividades gamificadas a partir de uma abordagem participativa do design instrucional em ambientes virtuais e aprendizagem]]></source>
<year>2015</year>
<page-range>102f</page-range><publisher-loc><![CDATA[Cuiabá ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Federal de Mato Grosso (UFMT)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[BOGOST]]></surname>
<given-names><![CDATA[I.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamification is bullshit]]></source>
<year>2011</year>
</nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[BUSARELLO]]></surname>
<given-names><![CDATA[R. I.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamification: princípios e estratégias]]></source>
<year>2016</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Pimenta Cultural]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[CAVALCANTE]]></surname>
<given-names><![CDATA[M. D. L.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamificação na educação: uma proposta de framework para práticas pedagógicas gamificadas baseada na teoria da autodeterminação]]></source>
<year>2017</year>
<publisher-loc><![CDATA[Santarém, PA ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Federal do Oeste do Pará (UFOPA)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[EMILIO]]></surname>
<given-names><![CDATA[T. C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodologias ativas no ensino fundamental anos finais e ensino médio: teóricos e estratégias]]></source>
<year>2018</year>
<page-range>70f</page-range><publisher-loc><![CDATA[Itajaí, SC ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade do Vale do Itajaí (UNIVALI)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[EUFRÁSIO JUNIOR]]></surname>
<given-names><![CDATA[N. L.]]></given-names>
</name>
</person-group>
<source><![CDATA[Do design instrucional ao design thinking - desafios e possibilidades para a inovação na educação corporativa na modalidade online: o caso Senacrs]]></source>
<year>2015</year>
<page-range>123f</page-range><publisher-loc><![CDATA[São Leopoldo, RS ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade do Vale do Rio dos Sinos (UNISINOS)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FARDO]]></surname>
<given-names><![CDATA[M. L.]]></given-names>
</name>
</person-group>
<source><![CDATA[A gamificação como estratégia pedagógica: estudo de elementos dos games aplicados em processos de ensino e aprendizagem]]></source>
<year>2013</year>
<page-range>104f</page-range><publisher-loc><![CDATA[Caxias do Sul, RS ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade de Caxias do Sul (UCS)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FERREIRA]]></surname>
<given-names><![CDATA[B. S.]]></given-names>
</name>
</person-group>
<source><![CDATA[O uso da gamificação como estratégia didática na capacitação de professores para o uso de softwares educativos]]></source>
<year>2015</year>
<page-range>94f</page-range><publisher-loc><![CDATA[Brasília, DF ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade de Brasília (UnB)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FIGUEIREDO]]></surname>
<given-names><![CDATA[M. V. C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamificação e formação docente: análise de uma vivência crítico-reflexiva dos professores]]></source>
<year>2016</year>
<page-range>140f</page-range><publisher-loc><![CDATA[Fortaleza ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Federal do Ceará (UFC)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FILATRO]]></surname>
<given-names><![CDATA[A]]></given-names>
</name>
<name>
<surname><![CDATA[CAVALCANTI]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodologias inov-ativas na educação presencial, a distância e corporativa]]></source>
<year>2018</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Saraiva]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[HAMARI]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[KOIVISTO]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[Measuring &#64258;ow in gami&#64257;cation: dispositional flow scale-2. computers in human behavior]]></source>
<year>2014</year>
</nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[JENKINS]]></surname>
<given-names><![CDATA[H.]]></given-names>
</name>
<name>
<surname><![CDATA[Alexandria]]></surname>
<given-names><![CDATA[Suzana]]></given-names>
</name>
</person-group>
<source><![CDATA[A cultura da convergência]]></source>
<year>2009</year>
<edition>2. ed</edition>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Aleph]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[KAPP]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
</person-group>
<source><![CDATA[Bandura&#8217;s social learning theory. Intelligent fusing learning, technology e business]]></source>
<year>2011</year>
</nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[KAPP]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
</person-group>
<source><![CDATA[The gamification of learning and instruction: game-based methods and strategies for training and education]]></source>
<year>2012</year>
<publisher-loc><![CDATA[San Francisco ]]></publisher-loc>
<publisher-name><![CDATA[Pfeiffer]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[KAPP]]></surname>
<given-names><![CDATA[K. M.]]></given-names>
</name>
<name>
<surname><![CDATA[BLAIR]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[MESCH]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<source><![CDATA[The gamification of learning and instruction fieldbook - ideas into practice]]></source>
<year>2014</year>
<publisher-loc><![CDATA[EUA ]]></publisher-loc>
<publisher-name><![CDATA[Wiley]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[KELLER]]></surname>
<given-names><![CDATA[J . M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Development and use of the ARCS model of instructional design]]></source>
<year>2017</year>
<publisher-name><![CDATA[Department of Educational Research/Florida State University]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B19">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[KLEIMAN]]></surname>
<given-names><![CDATA[A. B.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Letramento e suas implicações para o ensino de língua materna]]></article-title>
<source><![CDATA[Signo]]></source>
<year>2007</year>
<volume>32</volume>
<numero>53</numero>
<issue>53</issue>
<page-range>1-25</page-range><publisher-loc><![CDATA[Santa Cruz do Sul, RS ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B20">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[KLEIMAN]]></surname>
<given-names><![CDATA[A. B.]]></given-names>
</name>
</person-group>
<source><![CDATA[Os significados do letramento: uma nova perspectiva sobre a prática social da escrita]]></source>
<year>1995</year>
<publisher-loc><![CDATA[Campinas, SP ]]></publisher-loc>
<publisher-name><![CDATA[Mercado das Letras]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B21">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[LAKOMY]]></surname>
<given-names><![CDATA[A. M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Teorias cognitivas de aprendizagem]]></source>
<year>2014</year>
<publisher-loc><![CDATA[Curitiba ]]></publisher-loc>
<publisher-name><![CDATA[Intersaberes]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B22">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[MARTINS]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamificação nas práticas pedagógicas: um desafio para a formação de professores em tempos de cibercultura]]></source>
<year>2015</year>
<page-range>112 f</page-range><publisher-loc><![CDATA[Porto Alegre ]]></publisher-loc>
<publisher-name><![CDATA[Faculdade de Educação, PUCRS]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B23">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[MIZUKAMI]]></surname>
<given-names><![CDATA[M. G. N.]]></given-names>
</name>
</person-group>
<source><![CDATA[Ensino: as abordagens do processo]]></source>
<year>1986</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[EPU]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B24">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[NASCIMENTO]]></surname>
<given-names><![CDATA[C. M.]]></given-names>
</name>
</person-group>
<source><![CDATA[O jogo como interface de aprendizagem da ciência no ensino médio]]></source>
<year>2016</year>
<page-range>99f</page-range><publisher-loc><![CDATA[Aracaju ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Tiradentes (UNIT)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B25">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PAVIANI]]></surname>
<given-names><![CDATA[Jayme]]></given-names>
</name>
</person-group>
<source><![CDATA[Epistemologia prática: ensino e conhecimento cientifico]]></source>
<year>2009</year>
<publisher-loc><![CDATA[Caxias do Sul, RS ]]></publisher-loc>
<publisher-name><![CDATA[Educs]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B26">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PIMENTEL]]></surname>
<given-names><![CDATA[F. S. C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Conceituando gamificação na educação]]></source>
<year>2018</year>
</nlm-citation>
</ref>
<ref id="B27">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PORTAL]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Estratégias para minimizar a evasão e potencializar a permanência em EAD a partir de sistema que utiliza mineração de dados educacionais e learning analytics]]></source>
<year>2016</year>
<page-range>163f</page-range><publisher-loc><![CDATA[São Leopoldo, RS ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade do Vale do Rio dos Sinos (UNISINOS)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B28">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[REZENDE]]></surname>
<given-names><![CDATA[B. A. C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamificação como prática docente: possibilidades e dificuldades]]></source>
<year>2018</year>
<page-range>125f</page-range><publisher-loc><![CDATA[Pouso Alegre, MG ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade do Vale do Sapucaí (UNIVAS)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B29">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[RIBEIRO]]></surname>
<given-names><![CDATA[F. O.]]></given-names>
</name>
</person-group>
<source><![CDATA[A escrita na &#8220;Idade Mídia&#8221;: aprendizagem e aprimoramento por meio da gamificação]]></source>
<year>2018</year>
<page-range>123f</page-range><publisher-loc><![CDATA[Alfenas, MG ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Federal de Alfenas (UNIFAL)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B30">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ROJO]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<source><![CDATA[Letramentos múltiplos, escola e inclusão social]]></source>
<year>2009</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Parábola Editorial]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B31">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SAMPIERI]]></surname>
<given-names><![CDATA[R. H.]]></given-names>
</name>
<name>
<surname><![CDATA[COLLADO]]></surname>
<given-names><![CDATA[C. F.]]></given-names>
</name>
<name>
<surname><![CDATA[LUCIO]]></surname>
<given-names><![CDATA[M. P. B.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodologia de pesquisa]]></source>
<year>2013</year>
<edition>5. ed.</edition>
<publisher-loc><![CDATA[Porto Alegre ]]></publisher-loc>
<publisher-name><![CDATA[Penso]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B32">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SCHLEMMER]]></surname>
<given-names><![CDATA[E.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamificação em espaços de convivência híbridos e multimodais: design e cognição em discussão]]></article-title>
<source><![CDATA[Revista da FAEEBA - Educação e Contemporaneidade]]></source>
<year>2014</year>
<volume>23</volume>
<numero>42</numero>
<issue>42</issue>
<page-range>73-89</page-range><publisher-loc><![CDATA[Salvador ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B33">
<nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SHI]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[CRISTEA]]></surname>
<given-names><![CDATA[A. I.]]></given-names>
</name>
</person-group>
<source><![CDATA[Motivational gamification strategies rooted in selfdetermination theory for social adaptive e-learning]]></source>
<year>2016</year>
</nlm-citation>
</ref>
<ref id="B34">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[R. S.]]></given-names>
</name>
</person-group>
<source><![CDATA[Ambientes virtuais e multiplataformas online na EAD]]></source>
<year>2015</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Novatec]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B35">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SOUZA]]></surname>
<given-names><![CDATA[F. M. G.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamificação na educação: aproximações, estratégias e potencialidades]]></source>
<year>2018</year>
<page-range>97f</page-range><publisher-loc><![CDATA[Ouro Preto, MG ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Federal de Ouro Preto (UFOP)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B36">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[TESSER]]></surname>
<given-names><![CDATA[G. J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Principais linhas epistemológicas contemporâneas]]></article-title>
<source><![CDATA[Educar]]></source>
<year>1995</year>
<numero>10</numero>
<issue>10</issue>
<page-range>91-8</page-range><publisher-loc><![CDATA[Curitiba ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B37">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[VALENTE]]></surname>
<given-names><![CDATA[J. A.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Metodologias ativas: das concepções às práticas em distintos níveis de ensino]]></article-title>
<source><![CDATA[Revista Diálogo Educacional]]></source>
<year>2017</year>
<volume>17</volume>
<numero>52</numero>
<issue>52</issue>
<page-range>455-78</page-range><publisher-loc><![CDATA[Curitiba ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B38">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[VICENTE]]></surname>
<given-names><![CDATA[E. M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Apropriações e táticas de estudantes em processo de ensino com gamificação]]></source>
<year>2017</year>
<page-range>80f</page-range><publisher-loc><![CDATA[Belo Horizonte ]]></publisher-loc>
<publisher-name><![CDATA[Centro Federal de Educação Tecnológica de Minas Gerais (CEFET-MG)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B39">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[VIEIRA]]></surname>
<given-names><![CDATA[F. K.]]></given-names>
</name>
</person-group>
<source><![CDATA[O ensino de línguas estrangeiras em aplicativos para telefones celulares: a aprendizagem como um game]]></source>
<year>2018</year>
<page-range>101f</page-range><publisher-loc><![CDATA[Canoas, RS ]]></publisher-loc>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação, Universidade Luterana do Brasil (ULBRA)]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B40">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[YIN]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<source><![CDATA[Métodos de pesquisa: pesquisa qualitativa do início ao fim]]></source>
<year>2016</year>
<publisher-loc><![CDATA[Porto Alegre ]]></publisher-loc>
<publisher-name><![CDATA[Penso]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B41">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ZICHERMANN]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
<name>
<surname><![CDATA[CUNNINGHAM]]></surname>
<given-names><![CDATA[C]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamification by design: implementing game mechanics in web and mobile apps]]></source>
<year>2011</year>
<publisher-loc><![CDATA[Sebastopol ]]></publisher-loc>
<publisher-name><![CDATA[O&#8217;Reilly Media]]></publisher-name>
</nlm-citation>
</ref>
</ref-list>
</back>
</article>
