<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1982-0305</journal-id>
<journal-title><![CDATA[Revista Teias]]></journal-title>
<abbrev-journal-title><![CDATA[Revista Teias]]></abbrev-journal-title>
<issn>1982-0305</issn>
<publisher>
<publisher-name><![CDATA[Programa de Pós-Graduação em Educação - ProPEd/UERJ]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1982-03052020000100022</article-id>
<article-id pub-id-type="doi">10.12957/teias.2020.48637</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[GAMES E APRENDIZAGENS NA PERSPECTIVA HISTÓRICO CULTURAL]]></article-title>
<article-title xml:lang="en"><![CDATA[GAMES AND LEARNING IN THE CULTURAL HISTORICAL PERSPECTIVE]]></article-title>
<article-title xml:lang="es"><![CDATA[GAMES Y APRENDIZAJE EN LA PERSPECTIVA HISTÓRICA CULTURAL]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Bruno]]></surname>
<given-names><![CDATA[Adriana Rocha]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ribeiro]]></surname>
<given-names><![CDATA[Janaina de Oliveira Nunes]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade Federal do Estado do Rio de Janeiro Programas de Pós-Graduação em Educação e em Gestão e Avaliação da Educação Pública ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Federal de Juiz de Fora Faculdade de Comunicação ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>01</month>
<year>2020</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>01</month>
<year>2020</year>
</pub-date>
<volume>21</volume>
<numero>60</numero>
<fpage>22</fpage>
<lpage>36</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S1982-03052020000100022&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S1982-03052020000100022&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S1982-03052020000100022&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo O presente artigo traz dados de uma pesquisa desenvolvida em nível de doutoramento. A investigação compreendeu como se dão os processos de ensino e de aprendizagem a partir da interação com jogos digitais, com base na teoria histórico cultural de Vigotsky e nos estudos clássicos sobre jogo, sociedade e educação, de Huizinga, Caillois e Brougère, e também nas perspectivas contemporâneas de pesquisadores que se debruçam a estudar as relações entre jogos digitais e educação. Na pesquisa de campo, jovens universitários experimentaram jogar dois newsgames e participaram de discussões dialógicas sobre os conceitos abordados nos games. A investigação conclui que os jogos digitais podem motivar os sujeitos para a formação de conceitos, aprendizagens e construções de conhecimento, por despertarem sentimentos, afetos, prazeres estéticos e desafios, sinalizando potencial para o campo da educação hodierna.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract This article brings data from a research developed at the doctoral level and understood how the teaching and learning processes from the interaction with digital games take place, based on Vigotsky's historical cultural theory and classical studies on game, society and Education, by Huizinga, Caillois and Brougère, and also in the contemporary perspectives of researchers who study the relationship between digital games and education. In the field research, young college students tried to play two newsgames and participated in dialogical discussions about the concepts covered in the games. The investigation concludes that digital games can motivate the subjects for the formation of concepts, learning and knowledge constructions, by arousing feelings, affections, aesthetic pleasures and challenges, signaling potential for the field of today's education.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Este artículo trae datos de una investigación desarrollada a nivel doctoral y entendió cómo se llevan a cabo los procesos de enseñanza y aprendizaje a partir de la interacción con los juegos digitales, basados en la teoría cultural histórica de Vigotsky y los estudios clásicos sobre juegos, sociedad y Educación, de Huizinga, Caillois y Brougère, y también en las perspectivas contemporáneas de los investigadores que estudian la relación entre los juegos digitales y la educación. En la investigación de campo, los jóvenes universitarios intentaron jugar dos newsgames y participaron en discusiones dialógicas sobre los conceptos cubiertos en los juegos. La investigación concluye que los juegos digitales pueden motivar a los sujetos para la formación de conceptos, aprendizajes y construcciones de conocimiento, al despertar sentimientos, afectos, placeres estéticos y desafíos, señalando el potencial para el campo de la educación actual.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[jogos e games digitais]]></kwd>
<kwd lng="pt"><![CDATA[ensino e aprendizagem]]></kwd>
<kwd lng="pt"><![CDATA[perspectiva histórico-cultural]]></kwd>
<kwd lng="pt"><![CDATA[educação e mediação partilhada]]></kwd>
<kwd lng="en"><![CDATA[games and digital games]]></kwd>
<kwd lng="en"><![CDATA[teaching and learning]]></kwd>
<kwd lng="en"><![CDATA[historical-cultural perspective]]></kwd>
<kwd lng="en"><![CDATA[education and shared mediation]]></kwd>
<kwd lng="es"><![CDATA[juegos y juegos digitales]]></kwd>
<kwd lng="es"><![CDATA[enseñanza y aprendizaje]]></kwd>
<kwd lng="es"><![CDATA[perspectiva histórico-cultural]]></kwd>
<kwd lng="es"><![CDATA[educación y mediación compartida]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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