<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1984-6444</journal-id>
<journal-title><![CDATA[Educação UFSM]]></journal-title>
<abbrev-journal-title><![CDATA[Educação. Santa Maria]]></abbrev-journal-title>
<issn>1984-6444</issn>
<publisher>
<publisher-name><![CDATA[Universidade Federal de Santa Maria]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1984-64442024000100248</article-id>
<article-id pub-id-type="doi">10.5902/1984644472106</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Produção científica nacional sobrejogos digitais no Ensino de Ciências (2004-2021)]]></article-title>
<article-title xml:lang="en"><![CDATA[National scientific production on digital games in Science Teaching (2004-2021)]]></article-title>
<article-title xml:lang="es"><![CDATA[Producción científica nacional sobre juegos digitales en la enseñanza de las ciencias (2004-2021)]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Araújo]]></surname>
<given-names><![CDATA[Markondes Lacerda]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Leão]]></surname>
<given-names><![CDATA[Marcelo Franco]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Instituto Federal de Mato Grosso  ]]></institution>
<addr-line><![CDATA[Cuiabá MT]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Instituto Federal de Mato Grosso  ]]></institution>
<addr-line><![CDATA[Cuiabá MT]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<volume>49</volume>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S1984-64442024000100248&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S1984-64442024000100248&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S1984-64442024000100248&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[RESUMO O emprego de diferentes tecnologias digitais na educação faz-se necessário, devido à realidade em que encontra nossa sociedade. Diante disso, é indispensável repensar na prática docente, principalmente na transmissão e aquisição do conhecimento. O objetivo da presente pesquisa é analisar por meio de uma revisão bibliográfica do tipo estado do conhecimento a utilização de jogos digitais no Ensino de Ciências no nível médio. Iniciou a pesquisa no 1º semestre de 2022 no banco de dados Periódicos CAPES, utilizando nove descritores de busca para a coleta dos dados. Encontrou-se um total de 11 periódicos referentes a jogos digitais, divididos entre jogos de entretenimento e jogos sérios. Após a coleta, analisou os presentes periódicos por meio de categorias pré-estabelecidas com o método Análise de Conteúdo. A pesquisa permitiu verificar que esses artefatos são importantes no Ensino de Ciências, utilizando diferentes tipos de jogos, o que enfatiza o interesse dos estudantes e oferece novas possibilidades nos processos de ensino e aprendizagem, a partir da participação ativa para o desenvolvimento de conhecimentos e habilidades.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT The use of different digital technologies in education is necessary, due to the reality in which our society finds itself. Therefore, it's essential to reconsider the teaching practices, especiallywhen it comes to the transmission and acquisition of knowledge. The objective of this research is to analyze, utilizing a bibliographic review of the typestate-of-knowledge, the use of digital games in Science Teaching in high school. The investigation started in the first semester of 2022 in the CAPES Periodicals data base, using nine search descriptors for data collection. Therewere a total of eleven periodicals found on the topic of digital games, divided into games of entertainment and serious games After the collection, these journals were analyzed by pre-defined categories using a method Content of Analysis. The research allowed to verify that these artifacts are important in Science Teaching, using different types of games, whichemphasizes the interest of the students and offers new possibilities in the teaching and learning processes, based upon active participation to the development of knowledge and skills.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[SUMARIO El uso de diferentes tecnologías digitales en la educación es necesario debido a la realidad de nuestra sociedad. Ante esto, es imprescindible repensar la práctica docente, especialmente en la transmisión y adquisición de conocimientos. El objetivo de esta investigación es analizar el uso de los juegos digitales en la enseñanza de las ciencias en secundaria mediante una revisión bibliográfica del estado del conocimiento. La investigación se inició en el primer semestre de 2022 en la base de datos de Publicaciones Periódicas CAPES, utilizando nueve descriptores de búsqueda para la recogida de datos. Se encontraron un total de 11 revistas sobre juegos digitales, divididas en juegos de entretenimiento y juegos serios. Tras la recogida de datos, estas revistas se analizaron mediante categorías preestablecidas utilizando el método de Análisis de Contenido. La investigación demostró que estos artefactos son importantes en la enseñanza de las ciencias, utilizando diferentes tipos de juegos, lo que enfatiza el interés de los estudiantes y ofrece nuevas posibilidades en los procesos de enseñanza y aprendizaje, basados en la participación activa para el desarrollo de conocimientos y habilidades.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Tecnologias digitais]]></kwd>
<kwd lng="pt"><![CDATA[Jogos digitais no Ensino de Ciências]]></kwd>
<kwd lng="pt"><![CDATA[Jogos sérios]]></kwd>
<kwd lng="en"><![CDATA[Digital technologies]]></kwd>
<kwd lng="en"><![CDATA[Digital games in Science Teaching]]></kwd>
<kwd lng="en"><![CDATA[Serious games]]></kwd>
<kwd lng="es"><![CDATA[Tecnologías digitales]]></kwd>
<kwd lng="es"><![CDATA[Juegos digitales en la enseñanza de las ciencias]]></kwd>
<kwd lng="es"><![CDATA[Juegos serios]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[AMORIM]]></surname>
<given-names><![CDATA[Douglas Carvalho]]></given-names>
</name>
<name>
<surname><![CDATA[MERCADO]]></surname>
<given-names><![CDATA[Luís Paulo Leopoldo]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Possibilidades e desafios de uso do jogo digital Pokémon Go em espaços escolares no contexto de cibercultura e hibridismo tecnológico digital: Trilhas iniciais para o ensino de Biologia]]></article-title>
<source><![CDATA[Revista Prâksis]]></source>
<year>2020</year>
<volume>2</volume>
<page-range>63-86</page-range><publisher-loc><![CDATA[Novo Hamburgo-RS ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[AMORIM]]></surname>
<given-names><![CDATA[Myrna Cecília Martins dos Santos]]></given-names>
</name>
<name>
<surname><![CDATA[OLIVEIRA]]></surname>
<given-names><![CDATA[Eloiza Silva Gomes]]></given-names>
</name>
<name>
<surname><![CDATA[SANTOS]]></surname>
<given-names><![CDATA[Joel André Ferreira]]></given-names>
</name>
<name>
<surname><![CDATA[QUADROS]]></surname>
<given-names><![CDATA[João Roberto de Toledo]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Aprendizagem e Jogos: diálogo com alunos do ensino médio-técnico]]></article-title>
<source><![CDATA[Educação &amp; Realidade]]></source>
<year>2016</year>
<volume>41</volume>
<page-range>91-115</page-range></nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[BARDIN]]></surname>
<given-names><![CDATA[Laurence]]></given-names>
</name>
</person-group>
<source><![CDATA[Análise de conteúdo]]></source>
<year>2016</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Edições 70]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[BERALDO]]></surname>
<given-names><![CDATA[Rossana Mary Fujarra]]></given-names>
</name>
<name>
<surname><![CDATA[MACIEL]]></surname>
<given-names><![CDATA[Diva Albuquerque]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Competências do professor no uso das TDIC e de ambientes virtuais]]></article-title>
<source><![CDATA[Psicologia Escolar e Educacional]]></source>
<year>2016</year>
<volume>20</volume>
<page-range>209-18</page-range><publisher-loc><![CDATA[São Paulo - SP ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[BITTENCOURT]]></surname>
<given-names><![CDATA[Priscilla Aparecida Santana]]></given-names>
</name>
<name>
<surname><![CDATA[ALBINO]]></surname>
<given-names><![CDATA[João Pedro]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[O uso das tecnologias digitais na educação do século XXI]]></article-title>
<source><![CDATA[Revista Ibero-Americana de Estudos em Educação]]></source>
<year>2017</year>
<volume>12</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>205-14</page-range><publisher-loc><![CDATA[Araraquara - SP ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[BRUNO]]></surname>
<given-names><![CDATA[Marcelo Alexandre]]></given-names>
</name>
<name>
<surname><![CDATA[BARWALDT]]></surname>
<given-names><![CDATA[Regina]]></given-names>
</name>
<name>
<surname><![CDATA[THOMAZINE]]></surname>
<given-names><![CDATA[Sueli Aparecida]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Utilização de jogos digitais como estratégia didático-pedagógica: Uma experiência com alunos de ensino médio na disciplina de Biologia.]]></article-title>
<source><![CDATA[Revista Prática Docente]]></source>
<year>2019</year>
<volume>4</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>255-74</page-range><publisher-loc><![CDATA[Confresa - MT ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[CARVALHO]]></surname>
<given-names><![CDATA[Sandra de Paiva]]></given-names>
</name>
<name>
<surname><![CDATA[PEDROSA]]></surname>
<given-names><![CDATA[Stella Maria Peixoto de Azevedo]]></given-names>
</name>
<name>
<surname><![CDATA[ROSADO]]></surname>
<given-names><![CDATA[Luiz Alexandre da Silva]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A produção de jogos eletrônicos para a educação: investigando os bastidores]]></article-title>
<source><![CDATA[Educação Unisinos]]></source>
<year>2017</year>
<volume>21</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>374-86</page-range></nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[CAVALCANTE]]></surname>
<given-names><![CDATA[Artur Araújo]]></given-names>
</name>
<name>
<surname><![CDATA[SALES]]></surname>
<given-names><![CDATA[Gilvandenys Leite]]></given-names>
</name>
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[João Batista da]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Tecnologias digitais no Ensino de Física: um relato de experiência utilizando o Kahoot como ferramenta de avaliação gamificada. Research]]></article-title>
<source><![CDATA[Society and Development]]></source>
<year>2018</year>
<volume>7</volume>
<numero>11</numero>
<issue>11</issue>
<page-range>7711456</page-range><publisher-loc><![CDATA[Vargem Grande Paulista - SP ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[COSTA]]></surname>
<given-names><![CDATA[Carlos Helaidio Chaves da]]></given-names>
</name>
<name>
<surname><![CDATA[FILHO]]></surname>
<given-names><![CDATA[Francisco Ferreira Dantas]]></given-names>
</name>
<name>
<surname><![CDATA[MOITA]]></surname>
<given-names><![CDATA[Filomena Maria Gonçalves da Silva Cordeiro]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Marvinsketch e kahoot como ferramentas no ensino de isomeria.]]></article-title>
<source><![CDATA[Holos]]></source>
<year>2017</year>
<volume>1</volume>
<page-range>31-43</page-range><publisher-loc><![CDATA[Natal - RN ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[DINIZ]]></surname>
<given-names><![CDATA[Farnésio Vieira da Silva]]></given-names>
</name>
<name>
<surname><![CDATA[SANTOS]]></surname>
<given-names><![CDATA[Carlos Alberto dos]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Ensinando atomística com o jogo digital &#8220;Em busca do Prêmio Nobel&#8221;]]></article-title>
<source><![CDATA[Revista Brasileira de Ensino de Física]]></source>
<year>2019</year>
<volume>41</volume>
<publisher-loc><![CDATA[São Paulo - SP ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FERREIRA]]></surname>
<given-names><![CDATA[José Ricardo Lopes]]></given-names>
</name>
<name>
<surname><![CDATA[PIMENTEL]]></surname>
<given-names><![CDATA[Fernando Silvio Calvacante.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A Produção Científica Sobre Jogos Digitais Na Educação Física Escolar: O Que Dizem Os Periódicos Nacionais?]]></article-title>
<source><![CDATA[Revista Intersaberes]]></source>
<year>2021</year>
<volume>16</volume>
<numero>37</numero>
<issue>37</issue>
<page-range>352-66</page-range></nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FERREIRA]]></surname>
<given-names><![CDATA[Marcello]]></given-names>
</name>
<name>
<surname><![CDATA[FILHO]]></surname>
<given-names><![CDATA[Olavo L. Silva]]></given-names>
</name>
<name>
<surname><![CDATA[MOREIRA]]></surname>
<given-names><![CDATA[Marco A.]]></given-names>
</name>
<name>
<surname><![CDATA[FRANZ]]></surname>
<given-names><![CDATA[Gustavo B.]]></given-names>
</name>
<name>
<surname><![CDATA[PORTUGAL]]></surname>
<given-names><![CDATA[Khalil O.]]></given-names>
</name>
<name>
<surname><![CDATA[NOGUEIRA]]></surname>
<given-names><![CDATA[Danielle X. P]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Unidade de Ensino Potencialmente Significativa sobre óptica geométrica apoiada por vídeos, aplicativos e jogos para smartphones]]></article-title>
<source><![CDATA[Revista Brasileira de Ensino de Física]]></source>
<year>2020</year>
<volume>42</volume>
<publisher-loc><![CDATA[São Paulo - SP ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FIALHO]]></surname>
<given-names><![CDATA[Neusa Nogueira]]></given-names>
</name>
</person-group>
<source><![CDATA[Jogos no Ensino de Química e Biologia]]></source>
<year>2013</year>
<publisher-loc><![CDATA[Curitiba ]]></publisher-loc>
<publisher-name><![CDATA[Intersaberes]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FILHO]]></surname>
<given-names><![CDATA[Otto Antonio Lopes Cunha]]></given-names>
</name>
<name>
<surname><![CDATA[GONÇALVES]]></surname>
<given-names><![CDATA[Joimar B]]></given-names>
</name>
<name>
<surname><![CDATA[SARINHO]]></surname>
<given-names><![CDATA[Victor Travassos]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[QuimiCrush: Um Tile Matching Puzzle Para Aprendizagem de Química Inorgânica.]]></article-title>
<source><![CDATA[IMPÓSIO BRASILEIRO DE ENTRETENIMENTO DIGITAL (SBGAMES), 2019, Rio de Janeiro. Anais eletrônicos]]></source>
<year>2019</year>
<publisher-loc><![CDATA[Rio de Janeiro ]]></publisher-loc>
<publisher-name><![CDATA[SBGames]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[FLANAGAN]]></surname>
<given-names><![CDATA[Mary]]></given-names>
</name>
<name>
<surname><![CDATA[NISSENBAUM]]></surname>
<given-names><![CDATA[Helen]]></given-names>
</name>
<name>
<surname><![CDATA[Luz]]></surname>
<given-names><![CDATA[Alan Richard da]]></given-names>
</name>
</person-group>
<source><![CDATA[Valores em jogo: Valores em Jogos Digitais]]></source>
<year>2016</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Editora Blucher]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[HUIZINGA]]></surname>
<given-names><![CDATA[Johan]]></given-names>
</name>
</person-group>
<source><![CDATA[Homo Ludens: O jogo como elemento de cultura]]></source>
<year>2001</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Editora Perspectiva]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[JUNIOR]]></surname>
<given-names><![CDATA[Edson Ribeiro de Brito de Almeida]]></given-names>
</name>
<name>
<surname><![CDATA[KATO]]></surname>
<given-names><![CDATA[Lilian Akemi]]></given-names>
</name>
<name>
<surname><![CDATA[CARDOSO]]></surname>
<given-names><![CDATA[Valdinei Cezar]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Construção e utilização de um jogo digital para o ensino de eletricidade.]]></article-title>
<source><![CDATA[Arquivos do Mudi]]></source>
<year>2020</year>
<volume>24</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>98-110</page-range></nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[LEÃO]]></surname>
<given-names><![CDATA[Marcelo Franco]]></given-names>
</name>
<name>
<surname><![CDATA[ARAÚJO]]></surname>
<given-names><![CDATA[Markondes Lacerda]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Produção científica nacional sobre a construção do pensamento evolutivo dos últimos cinco anos]]></article-title>
<source><![CDATA[South American Journal of Basic Education, Technical and Technological,]]></source>
<year>2020</year>
<volume>7</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>254-73</page-range></nlm-citation>
</ref>
<ref id="B19">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[MACHADO]]></surname>
<given-names><![CDATA[Ricardo Ferreira]]></given-names>
</name>
</person-group>
<source><![CDATA[Usando o jogo eletrônico educacional Calangos em sala de aula para ensinar sobre nicho ecológico.]]></source>
<year>2015</year>
<page-range>99</page-range><publisher-loc><![CDATA[Salvador ]]></publisher-loc>
<publisher-name><![CDATA[Universidade Federal de Feira de Santana]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B20">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[MARTINS]]></surname>
<given-names><![CDATA[Andressa Sales]]></given-names>
</name>
<name>
<surname><![CDATA[LOPES]]></surname>
<given-names><![CDATA[Paulo Campos]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Utilização das Tecnologias Digitais no Ensino de Ciências e Matemática: uma revisão da literatura.]]></article-title>
<source><![CDATA[XII Encontro Nacional de Pesquisa em Educação em Ciências - XII ENPEC. Anais eletrônicos]]></source>
<year>2019</year>
<publisher-loc><![CDATA[Natal ]]></publisher-loc>
<publisher-name><![CDATA[Universidade Federal do Rio Grande do Norte]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B21">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[MATAR]]></surname>
<given-names><![CDATA[João]]></given-names>
</name>
<name>
<surname><![CDATA[RAMOS]]></surname>
<given-names><![CDATA[Daniela Karine]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodologia de pesquisa em educação: abordagens qualitativas, quantitativas e mistas]]></source>
<year>2021</year>
<edition>1</edition>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Edições 70]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B22">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[MOROSINI]]></surname>
<given-names><![CDATA[Marília Costa]]></given-names>
</name>
<name>
<surname><![CDATA[FERNANDES]]></surname>
<given-names><![CDATA[Cleoni Maria Barbosa.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Estado do Conhecimento: conceitos, finalidades e interlocuções.]]></article-title>
<source><![CDATA[Educação Por Escrito]]></source>
<year>2014</year>
<volume>5</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>154-64</page-range><publisher-loc><![CDATA[Porto Alegre - RS ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B23">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[OLIVEIRA]]></surname>
<given-names><![CDATA[Gisele Pereira]]></given-names>
</name>
<name>
<surname><![CDATA[PEREIRA]]></surname>
<given-names><![CDATA[Ana Carolina Costa]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A aliança entre Tecnologias do passado e Tecnologias Digitais da Informação e Comunicação via Investigação Científica]]></article-title>
<source><![CDATA[Revista de Educação Matemática]]></source>
<year>2021</year>
<volume>18</volume>
<page-range>1-14</page-range><publisher-loc><![CDATA[Guarulhos - SP ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B24">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PASSARELLI]]></surname>
<given-names><![CDATA[Brasilina]]></given-names>
</name>
<name>
<surname><![CDATA[JUNQUEIRA]]></surname>
<given-names><![CDATA[Antonio Hélio]]></given-names>
</name>
<name>
<surname><![CDATA[ANGELUCI]]></surname>
<given-names><![CDATA[Alan César Belo]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Os nativos digitais no Brasil e seus comportamentos diante das telas]]></article-title>
<source><![CDATA[Matrizes]]></source>
<year>2014</year>
<volume>8</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>159-78</page-range></nlm-citation>
</ref>
<ref id="B25">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PAULA]]></surname>
<given-names><![CDATA[Bruno Henrique de]]></given-names>
</name>
<name>
<surname><![CDATA[VALENTE]]></surname>
<given-names><![CDATA[José Armando]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Jogos digitais e educação: uma possibilidade de mudança da abordagem pedagógica no ensino formal.]]></article-title>
<source><![CDATA[Revista iberoamericana de educación]]></source>
<year>2016</year>
<volume>70</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>9-28</page-range></nlm-citation>
</ref>
<ref id="B26">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PAULA]]></surname>
<given-names><![CDATA[Ticiane Vieira]]></given-names>
</name>
<name>
<surname><![CDATA[SOUZA]]></surname>
<given-names><![CDATA[Érica Vieira de Paula Souza]]></given-names>
</name>
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[Thiago Gomes Nepomuceno]]></given-names>
</name>
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[Daguia de Medeiro]]></given-names>
</name>
<name>
<surname><![CDATA[RIBEIRO]]></surname>
<given-names><![CDATA[Maria Elenir Nobre Pinho Ribeiro]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Proposta educativa utilizando o jogo RPG Maker: Estratégia de conscientização e de aprendizagem da química ambiental.]]></article-title>
<source><![CDATA[Holos]]></source>
<year>2015</year>
<volume>8</volume>
<page-range>98-112</page-range><publisher-loc><![CDATA[Natal - RS ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B27">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PILLON]]></surname>
<given-names><![CDATA[Ana Elisa]]></given-names>
</name>
<name>
<surname><![CDATA[TECHIO]]></surname>
<given-names><![CDATA[Leila Regina]]></given-names>
</name>
<name>
<surname><![CDATA[ULBRICHT]]></surname>
<given-names><![CDATA[Vania Ribas]]></given-names>
</name>
<name>
<surname><![CDATA[SOUZA]]></surname>
<given-names><![CDATA[Márcio Vieira de]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[As Tecnologias Digitais de Informação e Comunicação e o Ensino-aprendizagem de Matemática: uma Revisão]]></article-title>
<source><![CDATA[Revista do Programa de Estudos Pós-Graduados em Educação Matemática]]></source>
<year>2020</year>
<volume>22</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>229-49</page-range></nlm-citation>
</ref>
<ref id="B28">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[PRENSKY]]></surname>
<given-names><![CDATA[Marc]]></given-names>
</name>
</person-group>
<source><![CDATA[Aprendizagem baseada em jogos digitais.]]></source>
<year>2001</year>
<publisher-loc><![CDATA[São Paulo ]]></publisher-loc>
<publisher-name><![CDATA[Senac]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B29">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[RAMOS]]></surname>
<given-names><![CDATA[Daniela Karine]]></given-names>
</name>
<name>
<surname><![CDATA[ANASTÁCIO]]></surname>
<given-names><![CDATA[Bruna Santana]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Habilidades cognitivas e o uso de jogos digitais na escola: a percepção das crianças.]]></article-title>
<source><![CDATA[Educação Unisinos]]></source>
<year>2018</year>
<volume>22</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>214-23</page-range></nlm-citation>
</ref>
<ref id="B30">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[RANGEL]]></surname>
<given-names><![CDATA[Flaminio de Oliveira]]></given-names>
</name>
<name>
<surname><![CDATA[SANTOS]]></surname>
<given-names><![CDATA[Leonardo Sioufi Fagundes dos]]></given-names>
</name>
<name>
<surname><![CDATA[RIBEIRO]]></surname>
<given-names><![CDATA[C. E]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Ensino de física mediado por tecnologias digitais de informação e comunicação e a literacia científica]]></article-title>
<source><![CDATA[Caderno Brasileiro de Ensino de Física]]></source>
<year>2012</year>
<volume>29</volume>
</nlm-citation>
</ref>
<ref id="B31">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ROCHA]]></surname>
<given-names><![CDATA[Amanda Chelly da]]></given-names>
</name>
<name>
<surname><![CDATA[NETO]]></surname>
<given-names><![CDATA[João dos Santos Cabrasil]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Uso da gamificação no Ensino de Química]]></article-title>
<source><![CDATA[Revista de Estudos e Pesquisas sobre Ensino Tecnológico]]></source>
<year>2021</year>
<volume>7</volume>
<publisher-loc><![CDATA[Manaus - AM ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B32">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[RODRIGUES]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[CARVALHO]]></surname>
<given-names><![CDATA[P. S.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Teaching physics with Angry Birds: exploring the kinematics and dynamics of the game.]]></article-title>
<source><![CDATA[Physics Education]]></source>
<year>2013</year>
<volume>48</volume>
<numero>4</numero>
<issue>4</issue>
<page-range>431</page-range></nlm-citation>
</ref>
<ref id="B33">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[ROMANOWSKI]]></surname>
<given-names><![CDATA[Joana Paulin]]></given-names>
</name>
<name>
<surname><![CDATA[ENS]]></surname>
<given-names><![CDATA[Romilda Teodora]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[As pesquisas denominadas do tipo &#8220;Estado da Arte&#8221;]]></article-title>
<source><![CDATA[Diálogos Educacionais]]></source>
<year>2006</year>
<volume>6</volume>
<numero>6</numero>
<issue>6</issue>
<page-range>37-50</page-range></nlm-citation>
</ref>
<ref id="B34">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SANTOS]]></surname>
<given-names><![CDATA[Antonio Vanderlei dos]]></given-names>
</name>
<name>
<surname><![CDATA[JANKE]]></surname>
<given-names><![CDATA[Leonir Cleomar]]></given-names>
</name>
<name>
<surname><![CDATA[STRACKE]]></surname>
<given-names><![CDATA[Marcelo Paulo]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A utilização combinada do aplicativo Quiz Tabela Periódica com o software Hot Potatoes no estudo da classificação periódica dos elementos químicos]]></article-title>
<source><![CDATA[Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología]]></source>
<year>2020</year>
<numero>25</numero>
<issue>25</issue>
<page-range>78-85</page-range></nlm-citation>
</ref>
<ref id="B35">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SANTOS]]></surname>
<given-names><![CDATA[Jordan Wellington Rodrigues dos]]></given-names>
</name>
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[Meyriele Ribeiro da]]></given-names>
</name>
<name>
<surname><![CDATA[BENASSI]]></surname>
<given-names><![CDATA[Vivian Machado]]></given-names>
</name>
<name>
<surname><![CDATA[AMARAL]]></surname>
<given-names><![CDATA[Heber Fernandes]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Bioquiz: jogo eletrônico de biologia para o ensino médio.]]></article-title>
<source><![CDATA[Revista UFG]]></source>
<year>2015</year>
<volume>15</volume>
<numero>16</numero>
<issue>16</issue>
</nlm-citation>
</ref>
<ref id="B36">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SANTOS]]></surname>
<given-names><![CDATA[Matheus Lincoln Borges do]]></given-names>
</name>
<name>
<surname><![CDATA[LEITE]]></surname>
<given-names><![CDATA[Álvaro Emílio]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Jogos digitais e os três momentos pedagógicos: Avaliando o potencial do jogo Angry Birds para motivar os alunos a aprender física]]></article-title>
<source><![CDATA[Revista Eletrônica Ludus Scientiae]]></source>
<year>2019</year>
<volume>3</volume>
<numero>2</numero>
<issue>2</issue>
</nlm-citation>
</ref>
<ref id="B37">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SCHEUNEMANN]]></surname>
<given-names><![CDATA[Camila Maria Bandeira]]></given-names>
</name>
<name>
<surname><![CDATA[ALMEIDA]]></surname>
<given-names><![CDATA[Caroline Medeiros Martins de]]></given-names>
</name>
<name>
<surname><![CDATA[LOPES]]></surname>
<given-names><![CDATA[Paulo Tadeu Campos]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Metodologias ativas e tecnologias digitais no ensino de Ciências: uma investigação com licenciandos e professores em serviço.]]></article-title>
<source><![CDATA[Revista Thema]]></source>
<year>2021</year>
<volume>19</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>743-59</page-range></nlm-citation>
</ref>
<ref id="B38">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SENA]]></surname>
<given-names><![CDATA[Samara de]]></given-names>
</name>
<name>
<surname><![CDATA[SCHMIEGELOW]]></surname>
<given-names><![CDATA[Sarah Schmithausen]]></given-names>
</name>
<name>
<surname><![CDATA[PRADO]]></surname>
<given-names><![CDATA[Gladys M. B. C. do]]></given-names>
</name>
<name>
<surname><![CDATA[SOUSA]]></surname>
<given-names><![CDATA[Richard Perasi Luiz de]]></given-names>
</name>
<name>
<surname><![CDATA[FIALHO]]></surname>
<given-names><![CDATA[Francisco Antonio Pereira]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Aprendizagem baseada em jogos digitais: a contribuição dos jogos epistêmicos na geração de novos conhecimentos]]></article-title>
<source><![CDATA[RENOTE]]></source>
<year>2016</year>
<volume>14</volume>
<numero>1</numero>
<issue>1</issue>
<publisher-loc><![CDATA[Porto Alegre - RS, ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B39">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[Maurício Severo da]]></given-names>
</name>
<name>
<surname><![CDATA[ZOTTI]]></surname>
<given-names><![CDATA[Katiele Stefani]]></given-names>
</name>
<name>
<surname><![CDATA[REHFELDT]]></surname>
<given-names><![CDATA[Marcia Jussara Hepp]]></given-names>
</name>
<name>
<surname><![CDATA[MARCHI]]></surname>
<given-names><![CDATA[Miriam Ines]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[O uso de mídias digitais, associados ao ambiente virtual de ensino e de aprendizagem, no ensino de química: explorando a radioatividade por meio da educação a distância]]></article-title>
<source><![CDATA[Revista Brasileira de Ensino de Ciência e Tecnologia]]></source>
<year>2019</year>
<volume>12</volume>
<numero>2</numero>
<issue>2</issue>
<publisher-loc><![CDATA[Curitiba - PR ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B40">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SILVA]]></surname>
<given-names><![CDATA[Tarcila Gesteira da]]></given-names>
</name>
</person-group>
<source><![CDATA[Jogos sérios em mundos virtuais: uma abordagem para o ensino-aprendizagem de teste de software]]></source>
<year>2012</year>
<page-range>89</page-range><publisher-loc><![CDATA[Santa Maria, RS ]]></publisher-loc>
<publisher-name><![CDATA[Universidade Federal de Santa Maria]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B41">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[SOUSA]]></surname>
<given-names><![CDATA[Lima Cristina Martins de]]></given-names>
</name>
<name>
<surname><![CDATA[LOJA]]></surname>
<given-names><![CDATA[Luiz Fernando Batista]]></given-names>
</name>
<name>
<surname><![CDATA[PIRES]]></surname>
<given-names><![CDATA[Diego Arantes Teixeira]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Bingo periódico: atividade lúdica no ensino de tabela periódica.]]></article-title>
<source><![CDATA[Revista Thema]]></source>
<year>2018</year>
<volume>15</volume>
<numero>4</numero>
<issue>4</issue>
<page-range>1277-93</page-range><publisher-loc><![CDATA[Pelotas - RS ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B42">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[TAVARES]]></surname>
<given-names><![CDATA[Lucia Maria]]></given-names>
</name>
</person-group>
<source><![CDATA[Serious Games]]></source>
<year>2021</year>
<publisher-name><![CDATA[ntersaberes]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B43">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Voulgari]]></surname>
<given-names><![CDATA[Iro]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Digital Games for Science Learning and Scientific Literacy]]></article-title>
<person-group person-group-type="editor">
<name>
<surname><![CDATA[GINNAKOS]]></surname>
<given-names><![CDATA[Michael]]></given-names>
</name>
</person-group>
<source><![CDATA[Non-Formal and Informal Science Learning in the ICT]]></source>
<year>2020</year>
<page-range>35-49</page-range><publisher-loc><![CDATA[Singapura ]]></publisher-loc>
<publisher-name><![CDATA[Springer]]></publisher-name>
</nlm-citation>
</ref>
</ref-list>
</back>
</article>
