<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1809-3876</journal-id>
<journal-title><![CDATA[Revista e-Curriculum]]></journal-title>
<abbrev-journal-title><![CDATA[e-Curriculum]]></abbrev-journal-title>
<issn>1809-3876</issn>
<publisher>
<publisher-name><![CDATA[Pontifícia Universidade Católica de São Paulo]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1809-38762023000100349</article-id>
<article-id pub-id-type="doi">10.23925/1809-3876.2023v21e57219</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[O uso dos jogos digitais ativos para o desenvolvimento das habilidades motoras de crianças no contexto escolar]]></article-title>
<article-title xml:lang="en"><![CDATA[The use of active digital games (AVGs) for the development of children's motor skills in the school context]]></article-title>
<article-title xml:lang="es"><![CDATA[El uso de video juegos activos para el desarrollo de las habilidades motoras de los niños en el contexto escolar]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Schneider]]></surname>
<given-names><![CDATA[Guilherme Theisen]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Berlese]]></surname>
<given-names><![CDATA[Denise Bolzan]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Barbosa]]></surname>
<given-names><![CDATA[Débora Nice Ferrari]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade Feevale  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Feevale  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidade Feevale  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2023</year>
</pub-date>
<volume>21</volume>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S1809-38762023000100349&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S1809-38762023000100349&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S1809-38762023000100349&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo O envolvimento de crianças e adolescentes com JDAs pode contribuir para o movimento e para o desenvolvimento de habilidades motoras. Este trabalho analisa as implicações dos jogos digitais ativos (JDAs) no desenvolvimento das habilidades motoras de crianças no contexto escolar, a partir de um mapeamento sistemático. Realizou-se buscas em 4 bases de dados, encontrou-se 1202 artigos e foram selecionados 22. Como resultado, evidenciou-se que os JDAs contribuem para o desenvolvimento das habilidades motoras de equilíbrio, motricidade fina, motricidade global e espacial e para o aumento dos níveis de atividade física. As interfaces e JDAs utilizados em grande parte dos estudos investigados são Xbox kinect, que propõem atividades de dança. Por fim, os jogos digitais, por dialogarem com a realidade de crianças e adolescentes do século XXI, oportunizam o desenvolvimento de habilidades motoras.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The involvement of children and adolescents with AVGs, can contribute to the movement and motor skills development. This paper analyzes the implications of active video games (AVGs) in the development of motor skills of children in the school context, from a systematic mapping. As a result, it was evident that AVGs contribute to the development of motor skills of balance, fine motor skills, global and spatial motor skills, and to the increase of physical activity levels. The interfaces and AVGs used in most of the investigated studies are Xbox kinect, and they propose dance activities. Finally, digital games, by dialoguing with the reality of children and adolescents of the 21st century, provide opportunities for the development of motor skills.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen La implicación de los niños y adolescentes con los VJAs, puede contribuir al desarrollo del movimiento y las habilidades motoras. Este trabajo analiza las implicaciones de los videojuegos activos (VJAs) en el desarrollo de las habilidades motoras de los niños en el contexto escolar, a partir de un mapeo sistemático. Como resultado, se evidenció que los VJAs contribuyen al desarrollo de las habilidades motoras del equilibrio, la motricidad fina, la motricidad global y espacial, y al aumento de los niveles de actividad física. Las interfaces y VJAs utilizadas en la mayoría de los estudios investigados son Xbox kinect, y proponen actividades de baile. Finalmente, los juegos digitales, al dialogar con la realidad de los niños y adolescentes del siglo XXI, proporcionan oportunidades para el desarrollo de las habilidades motoras.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[habilidades motoras]]></kwd>
<kwd lng="pt"><![CDATA[jogos digitais ativos]]></kwd>
<kwd lng="pt"><![CDATA[jogos digitais]]></kwd>
<kwd lng="pt"><![CDATA[crianças]]></kwd>
<kwd lng="pt"><![CDATA[ensino fundamental]]></kwd>
<kwd lng="en"><![CDATA[motor skills]]></kwd>
<kwd lng="en"><![CDATA[active video game]]></kwd>
<kwd lng="en"><![CDATA[digital games]]></kwd>
<kwd lng="en"><![CDATA[children]]></kwd>
<kwd lng="en"><![CDATA[elementary school]]></kwd>
<kwd lng="es"><![CDATA[habilidades motoras]]></kwd>
<kwd lng="es"><![CDATA[juegos digitales activos]]></kwd>
<kwd lng="es"><![CDATA[juegos digitales]]></kwd>
<kwd lng="es"><![CDATA[niños]]></kwd>
<kwd lng="es"><![CDATA[escuela primaria]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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