<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2238-2097</journal-id>
<journal-title><![CDATA[Revista de Educação Pública]]></journal-title>
<abbrev-journal-title><![CDATA[R. Educ. Públ.]]></abbrev-journal-title>
<issn>2238-2097</issn>
<publisher>
<publisher-name><![CDATA[Universidade Federal de Mato Grosso, Instituto de Educação, Programa de Pós-Graduação em Educação]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2238-20972016000200277</article-id>
<article-id pub-id-type="doi">10.2016/repub-v25n59maio.ago004</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Métodos de Avaliação em Ambientes Virtuais Tridimensionais: aspectos cognitivos e habilidades sensório-motoras]]></article-title>
<article-title xml:lang="en"><![CDATA[Assessment Methods in Three-dimensional Virtual Environments: cognitive aspects and sensory-motor skills]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Anjos]]></surname>
<given-names><![CDATA[Alexandre Martins dos]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Anjos]]></surname>
<given-names><![CDATA[Rosana Abutakka V. dos]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Nunes]]></surname>
<given-names><![CDATA[Eunice Pereira dos Santos]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade Federal do Mato Grosso Instituto de Educação ]]></institution>
<addr-line><![CDATA[Cuiabá MT]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Federal do Mato Grosso Instituto de Computação ]]></institution>
<addr-line><![CDATA[Cuiabá MT]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>05</month>
<year>2016</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>05</month>
<year>2016</year>
</pub-date>
<volume>25</volume>
<numero>59</numero>
<fpage>277</fpage>
<lpage>293</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S2238-20972016000200277&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S2238-20972016000200277&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S2238-20972016000200277&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[A crescente utiliza&#231;&#227;o de Ambientes Virtuais Tridimensionais (AVs 3D) em contextos educativos evidencia a import&#226;ncia de delinear pesquisas em rela&#231;&#227;o &#224; avalia&#231;&#227;o da aprendizagem e de Habilidades Sens&#243;rio-Motoras (HSM), como forma de verificar se tais ambientes colaboram com o processo de ensino e treinamento virtual. Assim, este trabalho apresenta m&#233;todos de avalia&#231;&#227;o da aprendizagem e HSM em AVs 3D, em contextos educacionais, pautados em Nunes (2014) e Anjos (2014), validados a partir de estudos experimentais e an&#225;lises estat&#237;sticas. Os resultados revelaram que &#233; poss&#237;vel medir o n&#237;vel de aquisi&#231;&#227;o de conhecimento e de HSM a partir dos modelos propostos.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[The increasing use of Three-dimensional Virtual Environments (VEs 3D) in educational contexts highlights the importance of outlining researches in order to evaluate learning and sensory-motor skills, as a way to verify if such environments contribute to the teaching process and to virtual training. This work presents methods to assess learning and sensory-motor skills in 3D VEs in educational contexts proposed by Nunes (2014) and Anjos (2014), validated by experimental studies and statistical analyses. The results authors showed that it is possible to measure knowledge and sensory-motor skills acquisition through these models.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Ambientes Virtuais Tridimensionais]]></kwd>
<kwd lng="pt"><![CDATA[Avaliação da Aprendizagem]]></kwd>
<kwd lng="pt"><![CDATA[Avaliação de Habilidades Sensório-Motoras]]></kwd>
<kwd lng="en"><![CDATA[Three-dimensional Virtual Environments]]></kwd>
<kwd lng="en"><![CDATA[Learning Assessment]]></kwd>
<kwd lng="en"><![CDATA[Sensory-Motor Skills Assessment]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[CHENG]]></surname>
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</name>
</person-group>
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<source><![CDATA[Computers &amp; Education]]></source>
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<volume>70</volume>
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<volume>78</volume>
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</back>
</article>
