<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0104-7043</journal-id>
<journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></journal-title>
<abbrev-journal-title><![CDATA[Revista da FAEEBA: Educação e Contemporaneidade]]></abbrev-journal-title>
<issn>0104-7043</issn>
<publisher>
<publisher-name><![CDATA[Universidade do Estado da Bahia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0104-70432021000400158</article-id>
<article-id pub-id-type="doi">10.21879/faeeba2358-0194.2021.v30.n64.p158-180</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[JOGAR, ANALISAR, CRIAR JOGOS E REFLETIR SOBRE SEU USO EM PRÁTICAS PEDAGÓGICAS]]></article-title>
<article-title xml:lang="en"><![CDATA[PLAY, ANALYZE, CREATE GAMES AND REFLECT ON THEIR USE IN PEDAGOGICAL PRACTICES]]></article-title>
<article-title xml:lang="es"><![CDATA[JUGAR, ANALIZAR, CREAR JUEGOS Y REFLEXIONAR SOBRE SU USO EN LAS PRÁCTICAS PEDAGÓGICAS]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Cruz]]></surname>
<given-names><![CDATA[Dulce Márcia]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade Federal de Santa Catarina (UFSC)  ]]></institution>
<addr-line><![CDATA[Florianópolis Santa Catarina]]></addr-line>
<country>Brasil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>10</month>
<year>2021</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>10</month>
<year>2021</year>
</pub-date>
<volume>30</volume>
<numero>64</numero>
<fpage>158</fpage>
<lpage>180</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S0104-70432021000400158&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S0104-70432021000400158&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S0104-70432021000400158&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[RESUMO Esta pesquisa investiga metodologias e práticas pedagógicas inovadoras na produção e aplicação do Game Comenius, em situações de aprendizagem formal e informal, que levem à formação com, sobre e através das mídias de estudantes de licenciatura e professores, tendo por guia os letramentos, o design e a aprendizagem baseada em jogos digitais e a formação docente inicial e continuada. A metodologia aplica a Design-Based Research (DBR), em um processo iterativo de investigação, criação, produção e avaliação, sendo o jogo realimentado pelas informações dos atores que o testam em oficinas, cujos resultados são devolvidos ao design, gerando melhorias no protótipo a ser testado em novos ciclos de formação. A produção de dados durante as oficinas é feita por questionários e produção de narrativas. Os resultados de produção de diversos formatos do Game e da formação de dezenas de cursistas sugerem que é possível jogar, analisar, criar jogos e ainda refletir sobre seu uso em práticas pedagógicas.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT This research investigates methodologies and innovative pedagogical practices in the production and application of the Game Comenius, in situations of formal and informal learning, which lead to training with, on and through the media of undergraduate students and teachers, having the literacies as a guide; design and learning based on digital games and initial and continuing teacher training. The methodology applies Design-Based Research (DBR), in an iterative process of investigation, creation, production and evaluation, with the game being fed back by information from the actors who test it in workshops, the results of which are returned to the design, generating improvements in the prototype to be tested in new training cycles. The production of data during the workshops is done by questionnaires and production of narratives. The results of the production of different game formats and the training of dozens of course participants suggest that it is possible to play, analyze, create games and even reflect on their use in pedagogical practices.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN Esta investigación investiga metodologías y prácticas pedagógicas innovadoras en la producción y aplicación del Game Comenius, en situaciones de aprendizaje formal e informal, que conducen a la formación con, en y a través de los medios de comunicación de estudiantes y profesores de pregrado, teniendo como guía las alfabetizaciones; diseño y aprendizaje basado en juegos digitales y formación inicial y continua del profesorado. La metodología aplica Design-Based Research (DBR), en un proceso iterativo de investigación, creación, producción y evaluación, retroalimentando el juego con información de los actores que lo prueban en los talleres, cuyos resultados se devuelven al diseño, generando mejoras en el prototipo para ser probado en nuevos ciclos formativos. La producción de datos durante los talleres se realiza mediante cuestionarios y producción de narrativas. Los resultados de la producción de diferentes formatos de juego y la formación de decenas de participantes del curso sugieren que es posible jugar, analizar, crear juegos e incluso reflexionar sobre su uso en prácticas pedagógicas.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[jogos digitais]]></kwd>
<kwd lng="pt"><![CDATA[game design]]></kwd>
<kwd lng="pt"><![CDATA[letramento midiático]]></kwd>
<kwd lng="pt"><![CDATA[formação docente]]></kwd>
<kwd lng="pt"><![CDATA[mídias]]></kwd>
<kwd lng="en"><![CDATA[digital games]]></kwd>
<kwd lng="en"><![CDATA[game design]]></kwd>
<kwd lng="en"><![CDATA[media literacy]]></kwd>
<kwd lng="en"><![CDATA[teacher training]]></kwd>
<kwd lng="en"><![CDATA[media]]></kwd>
<kwd lng="es"><![CDATA[juegos digitales]]></kwd>
<kwd lng="es"><![CDATA[diseño de juego]]></kwd>
<kwd lng="es"><![CDATA[alfabetización mediática]]></kwd>
<kwd lng="es"><![CDATA[formación de profesores]]></kwd>
<kwd lng="es"><![CDATA[medios]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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