<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1517-9702</journal-id>
<journal-title><![CDATA[Educação e Pesquisa]]></journal-title>
<abbrev-journal-title><![CDATA[Educ. Pesqui.]]></abbrev-journal-title>
<issn>1517-9702</issn>
<publisher>
<publisher-name><![CDATA[Faculdade de Educação da Universidade de São Paulo]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1517-97022023000100615</article-id>
<article-id pub-id-type="doi">10.1590/s1678-4634202349249534por</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Game Jams: novos lugares educativos? ,]]></article-title>
<article-title xml:lang="en"><![CDATA[Game Jams: new educational places?]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Saldanha]]></surname>
<given-names><![CDATA[Lucinda]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Silva]]></surname>
<given-names><![CDATA[Sofia Marques da]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ferreira]]></surname>
<given-names><![CDATA[Pedro D.]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade do Porto  ]]></institution>
<addr-line><![CDATA[Porto ]]></addr-line>
<country>Portugal</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2023</year>
</pub-date>
<volume>49</volume>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S1517-97022023000100615&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S1517-97022023000100615&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S1517-97022023000100615&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo A existência de vários lugares para o educativo está sendo reconhecida na sociedade contemporânea. As game jams (GJ), contextos de criação de videojogos, vêm sendo estudadas como lugares onde o educativo pode ser emergente. Este artigo apresenta uma revisão da literatura, que integra estudos acerca das relações entre game jams e educação. Poucos estudos têm sido realizados, mobilizando métodos qualitativos e explorando as percepções e perspectivas das pessoas participantes sobre a forma como esse educativo desenvolve-se e concretiza-se. Este artigo recorre a dados de um estudo etnográfico multissituado e focado, desenvolvido no contexto de 5 GJ, e dados de 8 grupos de discussão focalizada, realizados de forma síncrona on-line, com participantes em GJ. Os resultados da análise revelam a emergência de quatro dimensões analíticas, que identificam as motivações educativas para a participação nas GJ e as características da experiência educativa vivida; as percepções sobre os resultados e efeitos educativos da experiência; os métodos, as estratégias e recursos educativos percebidos; e as percepções sobre o clima relacional e social vivido nas GJ. Essas dimensões analíticas permitiram explorar uma compreensão das GJ como novos lugares educativos, que concretizam a procura da integração ativa e dinâmica do lúdico, do tecnológico com e no educativo. As GJ, portanto, são reconhecidas e valorizadas pelas pessoas participantes como lugares educativos emergentes no panorama educativo contemporâneo, que integram dimensões facilitadoras da vivência de uma experiência educativa.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The existence of several sites for education is recognized in contemporary society. Game Jams (GJ), contexts of video game creation, have been studied as places where the educational can emerge. This paper presents a literature review, which integrates studies on the relationship between game jams and education. Few studies have been conducted, mobilizing qualitative methods, and exploring the perceptions and perspectives of the participants on how education develops and takes shape in these contexts. This paper draws on data from a focused, multi-sited ethnographic study, developed in the context of 5 GJ, and on data from 8 focus groups, conducted synchronously online, with participants from GJ. The results of the analysis reveal the emergence of four analytical dimensions, which identify the educational motivations for participating in GJ and the characteristics of the lived educational experience; the perceptions about the educational outcomes and effects of the experience; the educational methods, strategies and resources perceived to be present; and the perceptions about the relational and social climate experienced in the GJ. These analytical dimensions enabled us to explore an understanding of GJ as new educational sites, which materialize the search for an active and dynamic integration of the playful, the technological with and in the educational. The GJ, therefore, are recognized and valued by participants as emerging sites, in the contemporary educational panorama, which integrate facilitating dimensions of contact with educational experiences.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Game jams]]></kwd>
<kwd lng="pt"><![CDATA[Educação]]></kwd>
<kwd lng="pt"><![CDATA[Experiência educativa]]></kwd>
<kwd lng="pt"><![CDATA[Etnografia]]></kwd>
<kwd lng="pt"><![CDATA[Videojogos]]></kwd>
<kwd lng="en"><![CDATA[Game jams]]></kwd>
<kwd lng="en"><![CDATA[Education]]></kwd>
<kwd lng="en"><![CDATA[Educational experience]]></kwd>
<kwd lng="en"><![CDATA[Ethnography]]></kwd>
<kwd lng="en"><![CDATA[Video games]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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