<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1676-2592</journal-id>
<journal-title><![CDATA[ETD Educação Temática Digital]]></journal-title>
<abbrev-journal-title><![CDATA[ETD]]></abbrev-journal-title>
<issn>1676-2592</issn>
<publisher>
<publisher-name><![CDATA[Universidade Estadual de Campinas - UNICAMP]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1676-25922012000100003</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Procedimentos no jogo virtual Colheita Feliz: entre a virtude e a regra]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Bianchini]]></surname>
<given-names><![CDATA[Luciane Guimarães Batistella]]></given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Oliveira]]></surname>
<given-names><![CDATA[Francismara Neves de]]></given-names>
</name>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Vasconcelos]]></surname>
<given-names><![CDATA[Mario Sérgio]]></given-names>
</name>
</contrib>
</contrib-group>
<aff id="A03">
<institution><![CDATA[,Universidade Estadual de Londrina  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="A03">
<institution><![CDATA[,UNESP  ]]></institution>
<addr-line><![CDATA[Assis ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2012</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2012</year>
</pub-date>
<volume>14</volume>
<numero>01</numero>
<fpage>01</fpage>
<lpage>21</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S1676-25922012000100003&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S1676-25922012000100003&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S1676-25922012000100003&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[O estudo realizado, apoiado em pesquisas sobre cultura moral na perspectiva teórica piagetiana, teve como objetivo investigar a relação entre virtude e regra nos procedimentos de participantes do jogo virtual Colheita Feliz, do aplicativo do Orkut. A pesquisa qualitativa, na modalidade de um estudo descritivo, analisou as condutas lúdicas de 60 jogadores, os quais foram observados durante dois meses. O ranking revelador do desempenho dos jogadores foi analisado em correspondência às observações dos procedimentos empregados. Os resultados apontam o predomínio do procedimento de roubo em relação ao de cultivo de produtos e permitem considerar que a ação de roubar, dominante nas suas condutas, não foi regida pela virtude - honestidade ou ausência dela (domínio moral) -, mas pela convenção das regras do jogo (domínio social), que favorecem tal procedimento, combinadas com o domínio pessoal (escolhas) e o mútuo consentimento entre os sujeitos participantes do jogo. Os dados não indicam relação entre as ações dos jogadores no campo virtual e no plano real, no que concerne ao roubo, e reforçam a ideia de que a regra é convencionada nos domínios de um grupo e é dependente das interações sociais nele estabelecidas, nas quais deve prevalecer o respeito mútuo entre pares. Os dados revelam, ainda, que a moral não é o elemento regulador das ações no jogo. Infere-se a importância do estudo de procedimentos de jogadores em jogos virtuais como reveladores de aspectos cognitivos, afetivo-sociais e morais aplicados em situações de interação lúdica.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[This study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) - an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Jean Piaget, 1896-1980]]></kwd>
<kwd lng="pt"><![CDATA[Cultura Moral]]></kwd>
<kwd lng="pt"><![CDATA[Jogos]]></kwd>
<kwd lng="pt"><![CDATA[Ambiente Virtual]]></kwd>
<kwd lng="pt"><![CDATA[Interação Social]]></kwd>
<kwd lng="en"><![CDATA[Jean Piaget, 1896-1980]]></kwd>
<kwd lng="en"><![CDATA[Moral Culture]]></kwd>
<kwd lng="en"><![CDATA[Games]]></kwd>
<kwd lng="en"><![CDATA[Virtual Environment]]></kwd>
<kwd lng="en"><![CDATA[Social Interaction]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[ <font face="Arial, Helvetica, sans-serif"> <h2>Procedimentos no jogo  virtual Colheita Feliz: entre a virtude e a regra.</h2> <h3>Procedures used by players of the internet game Colheita Feliz: between  virtue and rules.</h3>     <p>&nbsp;</p> <h4>Luciane Guimar&atilde;es Batistella  Bianchini, Francismara Neves de Oliveira, Mario S&eacute;rgio Vasconcelos    <br> </h4> </font>      ]]></body><back>
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