<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2177-6210</journal-id>
<journal-title><![CDATA[Educação UNISINOS]]></journal-title>
<abbrev-journal-title><![CDATA[Educação. Unisinos]]></abbrev-journal-title>
<issn>2177-6210</issn>
<publisher>
<publisher-name><![CDATA[Universidade do Vale do Rio dos Sinos]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2177-62102017000300374</article-id>
<article-id pub-id-type="doi">10.4013/edu.2017.213.11</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[A produção de jogos eletrônicos para a educação: investigando os bastidores]]></article-title>
<article-title xml:lang="en"><![CDATA[Developing electronic games for education: exploring the backstage]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Carvalho]]></surname>
<given-names><![CDATA[Sandro de Paiva]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pedrosa]]></surname>
<given-names><![CDATA[Stella Maria Peixoto de Azevedo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Rosado]]></surname>
<given-names><![CDATA[Luiz Alexandre da Silva]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Instituto Federal de Educação Ciência e Tecnologia do Sudeste de Minas Gerais  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Estácio de Sá  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Brazil</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,nstituto Nacional de Educação de Surdos  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Brazil</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2017</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2017</year>
</pub-date>
<volume>21</volume>
<numero>3</numero>
<fpage>374</fpage>
<lpage>386</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S2177-62102017000300374&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S2177-62102017000300374&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S2177-62102017000300374&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo:  Este artigo prop&#245;e uma an&#225;lise dos bastidores de produ&#231;&#227;o de Jogos Eletr&#244;nicos Educacionais. Para isso, acompanha o dia a dia da equipe envolvida em sua constru&#231;&#227;o, suas negocia&#231;&#245;es, suas falas, seus atos, na busca de observar a que eles reportam, que materiais utilizam, que no&#231;&#245;es sobre educa&#231;&#227;o eles t&#234;m para &#8220;etiquetar&#8221; um jogo como educacional. Esses artefatos digitais s&#227;o produzidos e chegam ao consumidor final como uma caixa-preta, na qual n&#227;o est&#225; registrado o que aconteceu durante seu desenvolvimento. A proposta &#233; abrir essa caixa-preta e investigar que no&#231;&#245;es educacionais circulam nos bastidores de produ&#231;&#227;o. T&#234;m-se como referencial te&#243;rico-metodol&#243;gico os conceitos de ator, fachada e bastidores de Goffman para o estudo das equipes de produ&#231;&#227;o; a Teoria Ator-Rede (TAR) de Bruno Latour para o mapeamento das redes que formam os produtos-caixas-pretas; e a descri&#231;&#227;o densa dos ambientes observados a partir das orienta&#231;&#245;es advindas da experi&#234;ncia antropol&#243;gica de Geertz. Verificamos, na institui&#231;&#227;o pesquisada, que as concep&#231;&#245;es circulantes sobre a natureza educacional dos jogos limitam-se &#224; nomea&#231;&#227;o de poucos autores acad&#234;micos e &#224; presen&#231;a eventual de um pedagogo. Indicamos a relev&#226;ncia de um aprofundamento sobre os bastidores de produ&#231;&#227;o de jogos eletr&#244;nicos rotulados como educacionais, apresentando e propondo um roteiro de quest&#245;es para novos estudos.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract:  This article presents an analysis of the backstage of Electronic Educational Games production. To this end, the first author accompanied the day to day of ateam involved in game construction, noting negotiations, talk and actions of team members, seeking to observe what they report, which resources they utilize and which educational conceptions they use as basis to attach the label &#8216;educational&#8217; to a game. These digital artifacts are produced and reach the final consumer as a black box, devoid of registers on what happened during its development. The idea is to open this black box and investigate the educational notions that circulate in the backstage during production. We used as theoretical and methodological framework Goffman&#8217;s concepts of actor, facade and backstage for the study of production teams; the Actor-Network Theory (ANT) of Latour for mapping the networks that form the black-box products; and the idea of thick description of environments, following guidelines from Geertz&#8217;s the anthropological experience. We verified in the studied institution that current conceptions on the educational nature of games are limited to citations of a few academic authors and the occasional presence of a pedagogue. We indicate the relevance of a further study on the production backstage of electronic games labeled as educational, presenting and proposing a list of questions for future studies.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Jogo Eletrônico Educacional]]></kwd>
<kwd lng="pt"><![CDATA[Bastidores de Produção]]></kwd>
<kwd lng="pt"><![CDATA[Concepções Educacionais]]></kwd>
<kwd lng="en"><![CDATA[Educational Games]]></kwd>
<kwd lng="en"><![CDATA[Production Backstage]]></kwd>
<kwd lng="en"><![CDATA[Educational Conceptions]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
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<article-title xml:lang="en"><![CDATA[Jogos educativos.]]></article-title>
<source><![CDATA[RENOTE]]></source>
<year></year>
<volume>4</volume>
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</back>
</article>
