<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2526-8449</journal-id>
<journal-title><![CDATA[Linguagens, Educação e Sociedade (LES)]]></journal-title>
<abbrev-journal-title><![CDATA[Revista LES]]></abbrev-journal-title>
<issn>2526-8449</issn>
<publisher>
<publisher-name><![CDATA[Universidade Federal do Piauí]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2526-84492024000300107</article-id>
<article-id pub-id-type="doi">10.26694/rles.v28i58.5342</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[RPG NO ENSINO DE MATEMÁTICA: REVISÃO SISTEMÁTICA DE LITERATURA]]></article-title>
<article-title xml:lang="en"><![CDATA[RPG IN MATHEMATICS EDUCATION: SYSTEMATIC LITERATURE REVIEW]]></article-title>
<article-title xml:lang="es"><![CDATA[RPG EN LA ENSEÑANZA DE LAS MATEMÁTICAS: REVISIÓN SISTEMÁTICA DE LITERATURA]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Silva]]></surname>
<given-names><![CDATA[Felipe Queiroz da]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sant&#8217;Ana]]></surname>
<given-names><![CDATA[Irani Parolin]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sant&#8217;Ana]]></surname>
<given-names><![CDATA[Claudinei de Camargo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade Estadual do Sudoeste da Bahia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidade Estadual do Sudoeste da Bahia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidade Estadual do Sudoeste da Bahia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>09</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>09</month>
<year>2024</year>
</pub-date>
<volume>28</volume>
<numero>58</numero>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_arttext&amp;pid=S2526-84492024000300107&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_abstract&amp;pid=S2526-84492024000300107&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://educa.fcc.org.br/scielo.php?script=sci_pdf&amp;pid=S2526-84492024000300107&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[RESUMO Este artigo apresenta uma Revisão Sistemática de Literatura que objetiva analisar as pesquisas produzidas no Brasil entre 2013 e 2022 que discutem a utilização de jogos de RPG no Ensino de Matemática. Para tal, foram realizadas buscas em três bases de dados utilizando os descritores &#8220;RPG&#8221; e &#8220;matemática&#8221;, resultando em um corpus contendo 29 obras que foram analisadas com o intuito de responder às perguntas: Como foram as aplicações de jogos de RPG no Ensino da Matemática realizadas no período compreendido entre 2013 e 2022? A quais públicos estas se destinavam? Quais foram os resultados encontrados? Nossa análise mostra o aumento na produção acadêmica, com maior concentração na região Sudeste. Percebe-se também a falta de consenso sobre a definição de RPG Pedagógico e de pesquisa teórica sobre o tema, além do pouco número de pesquisas na perspectiva da formação de professores. Por fim, observa-se o relato de ganhos em termos de aquisição de conteúdos, motivação e habilidades sociais por parte dos estudantes em aplicações de RPG Pedagógico.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT This article presents a Systematic Literature Review aimed at analyzing research produced in Brazil between 2013 and 2022 discussing the use of RPG games in Mathematics Education. To do so, searches were conducted in three databases using the descriptors 'RPG' and 'mathematics,' resulting in a corpus containing 29 works. These works were analyzed with the intention of answering the questions: how were RPG game applications in Mathematics Education carried out between 2013 and 2022? To which audiences were they targeted? And what were the findings? Our analysis shows an increase in academic production, with a greater concentration in the Southeast region. There is also a lack of consensus on the definition of Pedagogical RPG and theoretical research on the subject, in addition to the small number of studies from the perspective of teacher training. Finally, there is a reported improvement in terms of content acquisition, motivation, and social skills among students in Pedagogical RPG applications.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN Este artículo presenta una Revisión Sistemática de Literatura que tiene como objetivo analizar la investigación producida en Brasil entre 2013 y 2022 que discute la utilización de juegos de RPG en la Enseñanza de las Matemáticas. Para ello, se realizaron búsquedas en tres bases de datos utilizando los descriptores 'RPG' y 'matemáticas', lo que resultó en un corpus con 29 obras. Estas obras fueron analizadas con el propósito de responder a las preguntas: ¿cómo se llevaron a cabo las aplicaciones de juegos de RPG en la Enseñanza de las Matemáticas entre 2013 y 2022? ¿A qué públicos estaban dirigidas? ¿Y cuáles fueron los resultados encontrados? Nuestro análisis muestra un aumento en la producción académica, con una mayor concentración en la región Sudeste. También se observa la falta de consenso sobre la definición de RPG Pedagógico y de investigación teórica sobre el tema, además del escaso número de estudios desde la perspectiva de la formación de profesores. Por último, se informa de mejoras en términos de adquisición de contenidos, motivación y habilidades sociales por parte de los estudiantes en aplicaciones de RPG Pedagógico.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[RPG]]></kwd>
<kwd lng="pt"><![CDATA[Ensino de Matemática]]></kwd>
<kwd lng="pt"><![CDATA[Revisão Sistemática de Literatura]]></kwd>
<kwd lng="en"><![CDATA[RPG]]></kwd>
<kwd lng="en"><![CDATA[Mathematics Education]]></kwd>
<kwd lng="en"><![CDATA[Systematic Literature Review]]></kwd>
<kwd lng="es"><![CDATA[RPG]]></kwd>
<kwd lng="es"><![CDATA[Enseñanza de las Matemáticas]]></kwd>
<kwd lng="es"><![CDATA[Revisión Sistemática de Literatura]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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